So, FMX is coming in less than two weeks to Stuttgart, Germany. It's something inbetween GDC and CG Festival. This year's line up for the game part alone is pretty neat:
Demolition by Design Deconstructing "Split/Second"
Tom Williams, Director, Technology, Black Rock Studio
"Heavy Rain": How Art was Used to Create a Movie Experience
Christophe Brusseaux, Art & Graphic Director, Quantic Dream
Procedural Visual Representation in Responsive Animation
Ken Perlin, Scientific Advisor, ActorMachine
Visual Story Structure & Enhanced Interactive Experiences
Evan Hirsch, Vice President, Creative Development, THQ
Bob Nicoll, Professional Educator, Consultant
"Fight Night 4" - Real Time Physics Driven Animation and VFX
Frank Vitz, Senior CG Supervisor, Electronic Arts
The Art Direction of "Batman: Arkham Asylum"
David Hego, Art Director, Rocksteady Studios
Realtime Shadows For Sony's "God Of War III"
Ben Diamand, Senior Staff Programmer, Sony,
Game Face Story: Using a Short Term Prototype for Long Term Gain
Jolyon Webb, Research and Development Art Director, Blitz Games Studios
"Alan Wake" Creating a Thriller Game
Saku Lehtinen, Art Director, Remedy Entertainment
Social Games in Japan
David Collier, CEO, Pikkle
Animation Process of "God of War III"
Bruno Velazquez, Lead In-Game Animator, Sony Computer Entertainment