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Who's going to FMX 2010?

So, FMX is coming in less than two weeks to Stuttgart, Germany. It's something inbetween GDC and CG Festival. This year's line up for the game part alone is pretty neat:

Demolition by Design Deconstructing "Split/Second"
Tom Williams, Director, Technology, Black Rock Studio

"Heavy Rain": How Art was Used to Create a Movie Experience
Christophe Brusseaux, Art & Graphic Director, Quantic Dream

Procedural Visual Representation in Responsive Animation
Ken Perlin, Scientific Advisor, ActorMachine

Visual Story Structure & Enhanced Interactive Experiences
Evan Hirsch, Vice President, Creative Development, THQ
Bob Nicoll, Professional Educator, Consultant


"Fight Night 4" - Real Time Physics Driven Animation and VFX
Frank Vitz, Senior CG Supervisor, Electronic Arts

The Art Direction of "Batman: Arkham Asylum"
David Hego, Art Director, Rocksteady Studios

Realtime Shadows For Sony's "God Of War III"
Ben Diamand, Senior Staff Programmer, Sony,

Game Face Story: Using a Short Term Prototype for Long Term Gain
Jolyon Webb, Research and Development Art Director, Blitz Games Studios

"Alan Wake" Creating a Thriller Game
Saku Lehtinen, Art Director, Remedy Entertainment

Social Games in Japan
David Collier, CEO, Pikkle

Animation Process of "God of War III"
Bruno Velazquez, Lead In-Game Animator, Sony Computer Entertainment
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