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These boots were made for walkin'... (Animation thread! :P)

polycounter lvl 8
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Mezz polycounter lvl 8
Ok, so I know I said I'd have some new stuff up soon, and soon is finally... now. I've been getting back to the basics while I read through the "Animator's Survival Kit." As such, I've been working solely on walk cycles for the past few weeks (hence my oh-so clever thread name).

Of the 4 I've been working on, I'll post 3 of them--the 4th is not meant to ever see the light of day again.

All crits and critiques are welcome and appreciated!


A slow, 'silly' walk (I'm pretty happy with this one):
[ame]http://www.youtube.com/watch?v=y4mhscONGL0[/ame]

A side-sneak walk (had some issues, I hope I've mostly worked out):
[ame]http://www.youtube.com/watch?v=SvAThdwe_S8[/ame]

A more regular, somewhat 'strut' walk (this is actaully the first of the bunch I did, and thought it was pretty good at the time--but now I realize it is not. :P It's a lot stiffer than I'd like. I tweaked it a bit today, so hopefully it's passable now):
[ame]http://www.youtube.com/watch?v=L_aI4EWfHwA[/ame]
(Oh, but I AM happy with the arm movement :))


I'm thinking tomorrow I might do some work on a run cycle or a jump or something else fun... we'll see :D (No more walk cycles!! :\)

For now, please leave your comments and critiques!! Thanks for looking :D



("These boots were made for walkin', and that's just what they'll do... cause one of these days these boots are gonna walk all over you... dun da-da-dun, da-da-dun...")

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  • slipsius
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    slipsius mod
    in the first one, when the blue leg steps forward, the head does this move back and loop around to the front thing, but when the green leg goes forward, the head doesnt do that loop. it just goes down. since the legs are the same, the head should be too
  • gammaslam
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    the 4th one is'nt too bad, his head is a little too over exaggerated imo.
    Keep it up.
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    hey not bad Mer....I think I like the third walk the best...been a while since I animated but I can still critique...

    the only thing that really stands out to me from all the walks is the right foot from the first walk...it looks as if that foot when it turns is on ice...kinda wierd, but its very minor. I think overall theyre quite nice :)
  • Mezz
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    Mezz polycounter lvl 8
    slipsius -- Thanks for commenting! The reason for that is that I've offset the head and arms a couple of frames from the legs. The idea was to make it looser... do you think the head actually looks wrong this way? Or is this just a technicality you were noticing?

    gammaslam -- Er, by 4th... did you mean 3rd? Cause I only posted 3 anims :P I think I'll tone back the head though, thanks!

    Eric -- And here I thought the third was the worst of the three... good to hear :) I think I see what you mean about the right foot in the first walk. I keep fiddling with it. Perhaps I'll fiddle a bit more :p


    Thanks for looking, run cycles coming up! :)
  • Mezz
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    Mezz polycounter lvl 8
    Update day!

    Been making a really fast (cartoony) run! :)

    Here's the run:
    [ame]http://www.youtube.com/watch?v=clgSA8HD18Q[/ame]

    Do you think it's too fast? Cause mostly I like it this fast.


    And then off the same run, I added a jump! :
    [ame]http://www.youtube.com/watch?v=cJR2O_oRK7A[/ame]

    Fairly simple jump, but I'm still trying to stick with the basics.


    All comments, critiques, suggestions, etc all welcome :)
  • Isaiah Sherman
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    Isaiah Sherman polycounter lvl 14
    You need to go further one direction with your jump. The character either needs to have more crunch to explode with his jump (because he goes so high), or you could pull back on the crunch that already exists and have him long jump.

    It's at an uncomfortable middle right now that doesn't make any sense, even for a cartoon character. If you look at old Looney Toons animations, they're cartoon characters but have phenomenal animation.

    Watch some videos of Olympic long jumpers and high jumpers and you should get a good sense on how much power needs to be built up for the different jumps.
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