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Weird Turbosmooth Results

PredatorGSR
polycounter lvl 14
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PredatorGSR polycounter lvl 14
I'm a longtime Maya user who is learning Max and I'm having a strange result when using turbosmooth on a mesh. I'm not sure if this is the normal turbosmooth result, or if there is something wrong with my mesh. Using the Maya mesh smooth would not get this result unless my topology was wrong so I'm a bit confused since everything looks ok to me.

The specific issue is the curved crease at the start of the bend. This happens around all my corners that I make this way and is very visible in the smoothed result. I created the corners using a combination of the bevel and chamfer commands.

turbosmooth.gif

Any help would be appreciated.

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