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MAYA to MODO edge smoothing

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fantasymaster polycounter lvl 12
Hi Guys,

I’m looking for a way to export the hard and soft edge information from maya into modo. The obj and fbx plugins have their limits.
I’m usind maya 2008 and the latest modo.

If anyone could help...

Cheers

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  • Ben Apuna
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    Well there's also Collada though I haven't tried it yet... and since it's very similar to fbx I'm not sure if it would be any better.

    Modo's hard/soft edge support sucks since it's limited to the smoothing angle value of the material that's applied to the mesh. Or vertex normal maps which isn't really workable while modeling. Though if you are not going to be altering the models at all then maybe finding a way to export your models with proper vertex normal maps on them from Maya would work.

    I usually just split the geometry where I want a hard edge in Modo, then apply a material with a 180° smoothing angle.

    Sorry I wish I could be of more help :(
  • fantasymaster
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    fantasymaster polycounter lvl 12
    Well, maybe it's just faster for me to set all the hard edges again as endless playing with different exporters.

    But collada sounds interesting for later projects, thanks for that.
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