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rendering or lofting curves in maya

polycounter lvl 8
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beartraps polycounter lvl 8
I've been trying to learn some max recently but i'm so damn slow in it compared to maya. One thing I like about it though is the fact that I can make a spline and render it into geometry, whereas in maya I have to extrude a circle or cylinder along it. Is there a way to simply turn a NURBS curve into geometry?
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