rikkustarr wrote: »
If I did this, would I be allowed to use my texture in my demo reel? I tried sending this question to you in a private message, but it wouldn't let me. :]
And if you have any models that you would let me use, please let me know.
moose wrote: »
A lot of folks used to do this. As a rule of thumb, you should contact the artist and let them know you'd like to use it as a show piece - as well as clearly indicating on the sheet that you did not create the model. To reinforce your abilities to texture, you could also texture it 3-4 times, with each being a different representation of the model, showing your diversity in designs and ability to change a low poly mesh into multiple things (efficiency).
In "the days old," this was much more common, as may people would post SDK threads, and the community would texture them. Recently, with the upsurge of high poly modelling and normal maps, this has dwindled off, as the design is handled by the modeller instead of a texture artist creating their creative take on the model.
You could peruse THIS THREAD for other user's SDKs if you're looking for more practice.
Cap Hotkill wrote: »
Hi, Everyone! My name is Daniel, I've been a long time lurker (Shame on me) but now I decided to join this great community and participate in this fun stuff!
Still WIP, and Its my first Painted attempt in a 3D model, (I only used to do normal mapped stuff. =P)
BeatKitano wrote: »
Haiasi wrote: »
JohnnySix: I don't know the answer to that. It comes up fuzzy for me as well, that's why I brought mine into Marmoset.