kodde wrote: »
Another quite simple way to "inflate" a Maya model imo is the Mesh > Sculpt Geometry tool. Set it to pull (or is it push?) and then flood it. Will inflate/deflate your model uniformly.
Frump wrote: »
Select verts, Edit Mesh>Transform Component
reeks wrote: »
MLink is right - I'd been using the same technique as Malus for years (enjoying it as one of those Maya secrets). So long in fact, that I'd missed the point of [Transform Component] - it's just a much more accessible version of the same technique.
Malus wrote: »
..Still I think I'll stick to gesturing, much faster, same result for me. ..
.. The beauty of Maya is you have options.