WOW just finished watching it. Was amazing. Sure there were some parts that looked CG and some parts that looked like miniatures the work done there was outstanding. I find it hard to believe some of those things were pure CG.
Even beyond that it was all done by one individual, I was expecting a studio or team to have completed that. Thanks for the share, that was really something else.
Yeah, some shots u can tell are CG, and the DOF gets a little extreme in some shots, but in any case, yeah, it's crazy. I thought a studio did it too, not 1 person.
its funny to see how relatively lowpoly his models are. its all shader and lighting. oh man , thats the first time ive seen someone work in after effects (im assuming thats it?). blows my mind how you can take a straight up bland render and completely transform it.
Yeah, some shots u can tell are CG, and the DOF gets a little extreme in some shots, but in any case, yeah, it's crazy. I thought a studio did it too, not 1 person.
I think that was the whole point of this short Alex wanted to emulate the look of large/medium format cameras, those thing have crazy dof (very little) hence the reason why most of it is oof.
Yeah, it's nuts how lowpoly his stuff is. He definitely knows how to light and create realistic shaders.
I agree, the making of was prob. more interesting. The vid showing his color grading and DOF stuff was really cool. But if you really wanted to, and I might sometime. You could just keep pausing the vid, or slowdown the speed with another program and re-render it maybe.
its funny to see how relatively lowpoly his models are. its all shader and lighting. oh man , thats the first time ive seen someone work in after effects (im assuming thats it?). blows my mind how you can take a straight up bland render and completely transform it.
This is really the core of what amazes me too. I'd love to do some side projects exploring this kind of work just to learn more about the shaders, the lighting, and post-processing that it takes to do this kind of stuff.
I can totally see this becoming more and more applicable to games as we move forward, a lot of it already is....
I'm awe-stricken.
I have always wanted to see those arch. renders in motion, this was it. Its like a couple of those super-realistic renders from Evermotion in a movie
Working in 3D, we tend to make things dirty, worn, and dingy because we think that's what makes things look so believable.
But photography seems to want to make things look perfect, impeccable, and as far removed from 'reality' as possible (despite being real).
For some reason I thought that this guy was going for that idealized beauty that photography emulates (which is inherantly kind of fake), and that's what sells it's believability.
There's a lot of dirt and grime on some stuff (bottom of pillars, on the concrete stuff) the camera is pretty old and scratched up, its just no excessive.
Nah, the "100% CG" tag is a bit of a lie, since the guy with the camera is clearly video footage added in After Effects. Same with some of the backgrounds, look like custom or stock photos or filming.
Still, it's probably safe to say "99% CG"
I had a quick mess around with the trial version of After Effects CS4 tonight, it's actually surprisingly easy and fast to use, it's like Photoshop for videos. After rendering a simple video with Z-depth and some other passes, I used some AE filters and Lens Blur to tweak the video, it's way faster than trying to get a "perfect render" straight out of Mental Ray or whatever.
I presume a fair number of people on Polycount have messed around with After Effects before, but I never have until now.
It seems like it's not actually that hard to get a decent render up to the level of quality this guy has composited. I'm actually more impressed by his modelling, texturing and lighting now since the compositing doesn't actually seem too difficult.
I'm sort of an uber AE geek. I use it pretty much every day, and we are best friends. One time I got drunk and AE held my hair for me. How sweet.
It can be an unwieldy bitch though when you start getting into nasty webs of nested precomps within precomps. Thats where other non-linear compositing apps stand above AE, like Nuke, Fusion, Shake, Toxik, etc. I'll always be an AE fan though.
Yeah I watched this today, surprisingly on facebook before I even saw this thread, but I guess its that awesome that it gets spread quickly.
I didn't believe it at first, not until he started to animate the water blobs and the books flying around, he probably put that stuff in there so that people would believe it wasn't real. Holy crap! I can't even begin to imagine how to go about making something that looks that good, stuff like that pretty much convinces me I have failed at life. It was so pretty I had tears in my eyes :poly101:
HA, don't get emo now FireCracker. :P Well, the modeling anyone can do, it would just take a little time. The only tricky part is the shaders somewhat, but mostly lighting/composition/color grading.
haha yeah well, I can only begin to imagine what it took to render this, I know my computer couldn't do it by itself, so I'll just stick with game art lol.
Actually, if you do it properly, each frame wont take much more than 15 minutes.
Its the compositing afterwards that makes it looks all sexy. Of course the whole animation might have taken quite some time to render if it was done on a single computer, but again, that is the easy part.. :P
Replies
Even beyond that it was all done by one individual, I was expecting a studio or team to have completed that. Thanks for the share, that was really something else.
Like, NOW.
its funny to see how relatively lowpoly his models are. its all shader and lighting. oh man , thats the first time ive seen someone work in after effects (im assuming thats it?). blows my mind how you can take a straight up bland render and completely transform it.
This is what indy/abstract films should be. 100% art, even if it wasn't cg.
Amazing cinematography, just as good as the cg IMO. And people say you can't be a jack of all trades...
Hehe, I love how its a tribute to photography, yet it makes it seem abundant :P
I think that was the whole point of this short Alex wanted to emulate the look of large/medium format cameras, those thing have crazy dof (very little) hence the reason why most of it is oof.
I agree, the making of was prob. more interesting. The vid showing his color grading and DOF stuff was really cool. But if you really wanted to, and I might sometime. You could just keep pausing the vid, or slowdown the speed with another program and re-render it maybe.
This is really the core of what amazes me too. I'd love to do some side projects exploring this kind of work just to learn more about the shaders, the lighting, and post-processing that it takes to do this kind of stuff.
I can totally see this becoming more and more applicable to games as we move forward, a lot of it already is....
Vray huh? Who would have thought? =P
Simply amazing short cg film. My favorite scene was definitely the wind towers.
How unexplored our medium is.
Can you imagine what we'll be doing with this stuff when it's real-time?
These are all incredible. I really like this one mLichy.
I have always wanted to see those arch. renders in motion, this was it. Its like a couple of those super-realistic renders from Evermotion in a movie
Ah Alex Roman, I remember him having a tutorial on the auditorium too: http://en.9jcg.com/comm_pages/blog_content-art-166.htm
thanks for sharing this.
Hey, thanks for sharing that! Very interesting how he goes about the process.
Something that kinda dawned on me though.
Working in 3D, we tend to make things dirty, worn, and dingy because we think that's what makes things look so believable.
But photography seems to want to make things look perfect, impeccable, and as far removed from 'reality' as possible (despite being real).
For some reason I thought that this guy was going for that idealized beauty that photography emulates (which is inherantly kind of fake), and that's what sells it's believability.
But then again, maybe I'm on crack.
Really cool watch!
Still, it's probably safe to say "99% CG"
I had a quick mess around with the trial version of After Effects CS4 tonight, it's actually surprisingly easy and fast to use, it's like Photoshop for videos. After rendering a simple video with Z-depth and some other passes, I used some AE filters and Lens Blur to tweak the video, it's way faster than trying to get a "perfect render" straight out of Mental Ray or whatever.
I presume a fair number of people on Polycount have messed around with After Effects before, but I never have until now.
It seems like it's not actually that hard to get a decent render up to the level of quality this guy has composited. I'm actually more impressed by his modelling, texturing and lighting now since the compositing doesn't actually seem too difficult.
I'm sort of an uber AE geek. I use it pretty much every day, and we are best friends. One time I got drunk and AE held my hair for me. How sweet.
It can be an unwieldy bitch though when you start getting into nasty webs of nested precomps within precomps. Thats where other non-linear compositing apps stand above AE, like Nuke, Fusion, Shake, Toxik, etc. I'll always be an AE fan though.
I didn't believe it at first, not until he started to animate the water blobs and the books flying around, he probably put that stuff in there so that people would believe it wasn't real. Holy crap! I can't even begin to imagine how to go about making something that looks that good, stuff like that pretty much convinces me I have failed at life. It was so pretty I had tears in my eyes :poly101:
Its the compositing afterwards that makes it looks all sexy. Of course the whole animation might have taken quite some time to render if it was done on a single computer, but again, that is the easy part.. :P