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Taurus Raging Bull

polycounter lvl 11
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RedRogueXIII polycounter lvl 11
First off it's not my model, it was done by End of Days. I'm only practicing my texturing ability with this.
howdoIabuseshaders-1.jpg
Shown with specular, although I don't have a specular map to control the amount of gloss per material.
Basic diffuse material plus ambient occlusion (full sized 1024^2):
EoD_RagingBull_8_Diffuse.png
Hardly a masterpiece, but as long it does well in game.
I think the grip material will look alright with some toning down of the bumps in the normal and a controlling specular.

The metal however, is where I'm at a loss, I think I should tone down the grain as I'm hoping to get it to look somewhere like this :
IMG_0003.jpg

Painting diffuse lighting is acceptable, although I would prefer to get the same effect through use of shaders as well.

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