So today I decided it would be a good idea to spend a week or so just streamlining my modeling workflow. Basically creating new shortcuts I never took the time to setup.
It got me thinking, we really spend a lot of time controlling viewports. 'Frame selection' is crucial (and is especially good in mudbox for instance, as it frames not only on selection, but also at the cursor location if nothing is selected).
So what if we could reduce the time spent rotating the cam?
What about a small script that simply fetches the normal orientation of whatever is selected (an average in the case of multiple components selected at once...), and orients the camera perpendicular to it after performing a regular frame? Maybe there could be a little bit of zooming out too, to get a clear view of the area to edit. If a 'shell-like' object is selected, it could work too.
This would let us 'jump' from one side of a mesh to another very quickly, and most importantly, would reduce ALOT of mouse/stylus travel, to the benefit of wrist health and! giving us more time to actually edit geometry.
What do you guys think?
I remember the nurbs modeler called Amapi had the keyboard arrow keys set to viewport rotate. It's a similar idea.
It would be awesome if tech artists could see if this is possible!
I feel like it is a very simple chain of events, most likelyvery doable in maxscript, mel, and so on...