Sketchbook: Alan Mitchell

polycounter lvl 8
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AlanSMitchell polycounter lvl 8
victora_screenshot_03.jpg

victora_screenshot_02.jpg

victora_screenshot_01.jpg

atlanits_final_screenshot_02.jpg

atlanits_final_02.jpg

and one character
I thought I would challenge myself after graduation
I did ^^

lit2.jpg


and a digital painting
or 2


cousin.jpg


concept2copy2.jpg

Replies

  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    wee nothing new
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    just thought I would post some old stuff in new UDK
    lit-1.jpg

    unlit-1.jpg

    lighting.jpg

    wires-2.jpg

    goggels_diff.jpg

    head_diff.jpg

    body_diff.jpg
    Reworked it just a bit....mainly just added light map to eet. I dunno I think she looks better just bit.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    11,111 tris
  • reiro
    I think you textures are too messy. You got some strange harsh lines in your texturemap. If you handpaint them you need to pay more attention to detail and have to clean them up a bit. However the proportion is quite good.

    Also pay attention on where on the model you place dirt and mud. It looks pretty random atm.
    Last but not least dont bake the lighting in your textures thats suppose to be done by the engine.

    Keep working.
  • roosterMAP
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    roosterMAP polycounter lvl 7
    wow, good job. there may be too much grudge on the model. make it a little cleaner.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    @reiro thank you for your critique
    I thought the lightmap might help but I guess that's not how it is done. :P
    ok I will get rid of the lightmap.
    I tried giving the grunge a story but looking back on it it does seem sort of random I will see if I can't address it.

    note to self: tone down grunge.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Alright umm toned down some stuff on that model just too lazy to post atm.
    but I do have a digital paint.

    Original done by Leonardo Da Vinci.

    5 hour paint.

    newest.jpg
  • Nitewalkr
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    Nitewalkr polycounter lvl 7
    Nice one!!
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Smartgun from aliens.
    smartgun_pic.jpg

    FPV.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Diff_base.jpg

    monies.jpg

    topdown view of the ground. still a WIP
    gonna have to break up the ground texture with some sweet tricks.

    Untitled-1-7.jpg

    thinking about having a huge silhouette in the background like a colossus or something. a big statue that you wouldn't expect to come to life. but then it does.
    cause it's a trap.
    hence the skulls.....and no exit.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    btw I got my static mesh working in UDK's particle system
    Kismit I think....
    but does anyone know how to get the object to be lit dynamically?
    cause right now the diffuse is plugged into the emmisive because I couldn't figure it out.

    Also I have a collision model on the coins...does anyone know how to get the collision working for particles.
    I think it's just messing around with values but I spent a whole night and with no success.

    any help would be appreciated.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Note: meshes being used as particles don't need collision. Unreal does it 4 you.


    what I've been up to.
    better lit
    text_g.jpg
    with dust on top
    lion_dust.jpg
    Reff
    dsc04274.jpg
    WIP
    detail.jpg
    Reff
    tssdfsad.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    skull-1.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    upper_deck_blockout_04.jpg
    and Rocks
    thx to
    Sascha Henrichs' procedural stone method
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    upper_deck_blockout_02.jpg
    WHY? SSAO WHY?
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    WIP

    Test_Render_ShishiLion.jpg

    Test_Render_ShishiLions.jpg

    Test_Render_ShishiLions2.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    LionHead_Maps.jpg

    LionBody_Maps.jpg

    Base_Maps.jpg

    MAPS_HardSurface.jpg

    MAPS_Snow.jpg
    Snow Maps
    Red Channel Topdown lighting source
    Green Channel Left lighting source
    Blue Channel Mask for anything without detail bump
    HeadSnow_Map.jpg

    BodySnow_Map.jpg

    BaseSnow_Map.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Testing Brokeh Depth of Field
    ShishiLionsDirectXXI3.jpg

    ShishiLionsDirectXXI2.jpg
  • Pope Adam
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    Pope Adam polycounter lvl 9
    Hey Alan - just dropping in here to keep an eye on the progress. Materials on the walkways are fucking DOPE so far. The statues seem to be lacking a bit... I'll write more later on what I think you might be able to do to improve them... but as sa rule I tend to stay away from anything character related. If you have something that is either an animal, character, statue etc. in your folio, you will be judged HARD as a character artist FYI. So if you gonna keep these guys in your scene, they should be really fucking awesome.

    I'm gonna open up a thread soon and post the progress shots of my garden, I'll link you to it on here later if interested. Good luck man - anxious to see this develop!
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Thanks Man! Great Crit by the way I should feel the same way about the statues and to be honest the only way I am able to do anything character related is if I treat it like a regular asset. I worked hard on them knowing that they will have to stand up to that standard. I really want to keep them, and I will probably work super hard so I can keep them in the sene. I wish I could keep on cranking out work right now because I have so many ideas. But I'm taking my grandfather on a 2 week trip to WA state this week.
    Here is a mock up pf what I want to do next.
    MockUp-1.jpg
    I have done a ton of research on Chinese Gardens so I know the rules I'm breaking and why.
    I'm also really trying to create a good composition with my sene. Feel free to do paintovers
    13012009_1139341_Bluestone20Quarry20Wall.jpg
    also thinking about flagstone for the brick pattern (in the background) but I need to do a little more research to see if they even had flagstone lmao.
    and link me to that thread I should prolly start a proper one for this one as well.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Lens Effects distracted me a lot
    RediculaceLensEffects.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    SS distracted me this time
    Jade.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Jade-1.jpg
    fixed
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Ok I swear I'm done with post process for now spent about 2-3 days figuring out how to make the water droplets from Bioshock. My friend had me play Bioshock 1 again and I got very inspired so I tired to figure out how they did their water drops effect. I came up with something my own way.
    waterdrops.jpg
    and now I'm back to work I did a lot of research on chinese symbols.
    I'm thinking this will be a emperor's summer garden.
    Therefore I can have a five clawed dragon and phoenix as a relief sculpture along either side of the stairs.
    stairs.jpg
    I have the low and high poly made I just need to get to work on sculpting now.
    PS. Lens effect is mass effect inspired I will probably change it soon.
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    StairsRenderWIP3.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    StairsRenderWIP2.jpg
  • allmighty_thunder
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    allmighty_thunder polycounter lvl 7
    oooh really nice, the tilt shift effect makes it look miniature
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 8
    Detailshot
    Fin_Grab_02.jpg
    Detailshot
    Fin_Grab_03.jpg
    Fin
    Fin_Grab.jpg
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