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Patch and Spline modeling - Survey (sorta)

polycounter lvl 18
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Vailias polycounter lvl 18
Just curious if anyone uses spline and or patch modeling on any sort of regular basis here. I'm making some non-real time assets using them in max and have fallen in love all over again.

Spline patching was the best way to get smooth organic base shapes back in the Lightwave 5.5 era, and now I'm finding a similar thing with the spline->Surface->Edit patch workflow.

Just wondering if anyone else has found use for this sort of thing in their workflow, realtime related or not.

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