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Working in the 3D Ghetto?

polycounter lvl 18
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Valandar polycounter lvl 18
Yes, I admit, I'm a poser.


Err, that is, I make my living making content for Poser and DAZ Studio through DAZ 3D.

Now, almost everywhere I go, I see the following:

On Poser / DS community forums, I see a decent bit of incredibly amateur work, some decent, and some really amazing works.

On general 3D forums, such as CGTalk, even the briefest MENTION of Poser seems to automatically call down the WRATH OF THE HEAVENS on whoever dared utter the forbidden word.

So, needless to say, I feel sometimes like I'm in a late 1800's factory, the kind where 12 year old orphans are forced to work 15 hours a day with two meals, and sleep with a single blanket on the concrete floor, while saying, "Please, sir, may I have some more?"

I'll be the first to admit that a LOT of people who make 3rd party content for these programs don't even have the talent God gave a turnip, but, seriously, there's actually quite a few decent to excellent artists working in the field, some of whom may even be known outside the Poser community. Stefan Morrell, who makes GORGEOUS cityscapes and such and is both well known and highly respected at CGTalk and other sites, sells environment pieces and other things through DAZ. Kim Goosen's infamous toon Girl eventually was converted to Poser format, and sold at DAZ.

If the problem is in using pre-made content, then it's a tad hypocritical - even the studios will use pre-made content, admittedly for things that just aren't worth the time invested in things like scene-filler. TurboSquid, among others, makes plenty of bucks selling these things, and the prices are so far above the Poser community typical prices that I seriously doubt it's the hobbyists like them that are buying it.

In many cases that I've seen, said pre-made content was either used as a base to work from with some very nice, painterly postwork, or the user made much of that "pre-made content" themselves. Heck, I've done pictures in Poser where it turned out that I actually made everything in said image (previous products and the like).

Now, I'm not demanding that all Poser and DS users be given respect. Most of them, honestly, are average at best. What I AM asking is, would it be even POSSIBLE to actually judge an image for the image, and not whether or not pre-made content was used?

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  • TWilson
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    TWilson polycounter lvl 18
    What the hell are you going on about?

    WRATH OF THE HEAVENS!!
  • Ninjas
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    Ninjas polycounter lvl 18
    Can't help think of Poser porn whenever the software is brought up, and that kind of makes me nauseous...
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    Ninjas wrote: »
    Can't help think of Poser porn whenever the software is brought up, and that kind of makes me nauseous...

    PFFFTT... speak for yourself man, I can't get enough of it!!!
  • aesir
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    aesir polycounter lvl 18
    DKK wrote: »
    I've never used poser, but Isn't it just a bunch of sliders? Wheres the effort involved in that?

    Composition, lighting, etc.

    It's like saying graphic designers put forth no effort because they're designing advertisements or whatever using other people's art and fonts.
  • glib
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    aesir wrote: »
    Composition, lighting, etc.

    It's like saying graphic designers put forth no effort because they're designing advertisements or whatever using other people's art and fonts.

    How about its like ripping off someone's site design and replacing it with your content instead of designing your own?

    I just have a really bad taste in my mouth from all the crap poser art that used to be posted in 3dcafe a decade ago. All the top images were naked poser chicks with water running on them.
  • Valandar
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    Valandar polycounter lvl 18
    The "NVIATWAS" is a problem in the Poser oriented galleries as well ("Nekkid Vicky In A Temple With A Sword"), mainly because a lot of Poser users are either typical horny guys who like nekkid chicks, or bored stay at home wives/moms who make pictures of how they WISH they looked. Remember I mentioned how there was a lot of mediocre stuff? Yeah. Now don't get me wrong, there's some amazing examples of the NVIATWAS and other pinup types, but there's also a lot more than that being done with Poser or DAZ Studio.
  • ZacD
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    ZacD ngon master
    I like the renders with chicks that have giant, back breaking, breasts.

    Most people I've talked to that use poser don't respect CG artists that create their content from scratch.
  • Ben Apuna
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    I think artists like to take pride in the work they've done all on their own. With poser and other ready made content that feeling of "I made it" isn't really there.

    Some people like to think if they worked really hard on a finished piece of art that it somehow makes it better or more valid. So those people tend to look down on solutions like Poser because it's so easy to make a human character with it. If that idea had any truth to it we would all be modeling objs in notepad. Why buy a copy of Max when you can save money and make better 3D art in notepad? lol.

    The funny thing is though in the commercial art world where most of us do our work it's not how hard you worked on something that makes it good. The only thing that matters in the end are: meeting deadlines, lowering the cost, and achieving a high quality.

    In many cases well done ready made content helps achieve all of those goals.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    I think there's room for programs like poser, but not on a forum like polycount unless there were some really heavy modifications. The question is, are you using poser as a tool, or as a crutch? Programs like poser can be dangerous to the industry because if everyone could move some sliders and have REALLY cool awesome unique characters, well then now every game has good graphics and it doesn't even matter any more.

    I take solace in the fact that digital imagery is constantly evolving, there will never be a "standard" 3d figure for too long and character artists should be around for a while.

    Think of all the restrictions we have and how those will diminish over time. Things like particles, texture size, transparencies, Polygons, all these things will become less and less a problem, and we'll constantly have new things to try out to make really cool game characters. Not to mention whatever cool new tech we haven't even thought of yet. Getting character models to work with the gameplay is an artform in itself with many facets that i wont even get into: animation, hit detection, sillhouete readability, etc, etc.

    Artists will always push beyond the confines of whatever flavor of the month might be overcoming art, it's just how it goes. That's what i like about this field, it's never stale or mundane and always evolving. The fact that poser's out there just makes that much more art seem "stale" when compared against good hand crafted assets.
  • Sandro
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    It has nothing to do with pre-made content, it's about how this content is used- which is lots of artwork featuring plastic skinned, naked chicks with fetish clothing, swords, lensflares and bad lighting/composition.

    There's nothing wrong with selling models as long as they're good and generate enough money. People will make anything they desire with models they've bought - be it from daz3d, turbosquid or other site. You can't help that, so no point worrying

    btw, this thread reminded me of nice iron maiden album :)

    iron_maiden-dance_of_death.jpg
  • lefix
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    lefix polycounter lvl 11
    personally, i'd like to see the incredible artwork you mentioned.
    i don't remember seeing anything decent made in poser tbh :(
  • Yozora
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    Yozora polycounter lvl 11
    lefix wrote: »
    personally, i'd like to see the incredible artwork you mentioned.
    i don't remember seeing anything decent made in poser tbh :(

    yep, show more images!

    And who cares what other artists think of using poser, its obviously a way of making money... Its the hobbyist posers who do it for free/fun that should be dealt with by the WRATH OF THE HEAVENS!
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    id like to compare it to someone making a sculpture from scratch, while someone might buy a premade one and just glue the pieces together...
  • slipsius
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    slipsius mod
    I use to use poser a fair bit actually.... never for finished products or anything, but i used it for reference when i was drawing. Never was very good at getting the pose down right, so i would use poser, make the pose i wanted and couldnt find elsewhere. Now that i have max, havent had a need for it.
  • Firebert
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    Firebert polycounter lvl 15
    i work in the actual ghetto, so shut your pie hole. :poly124:
    oh and if you don't believe me... how does a strip club called "sugar bares", a restaurant called "mama kings" and a perimeter of razor wire fence sound :)
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    a lot of mud sliding in north carolina?
  • Daaark
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    Daaark polycounter lvl 17
    The best poser users make their own clothes meshes, backgrounds, and sometimes figures. They just use poser to get a base figure that is rigged to work with, and then they often make their own facial morphs on top of it.

    Poser by itself doesn't take anyone very far. The included content is ugly and useless for any purpose. It's basically a store you pay however many hundreds of dollars poser costs for the luxury of shopping in. If you want to get anything nice out of the program, you have to buy it or make it yourself.

    Which is were Daz3D and co come in.

    There is a lot of nice stuff at http://www.renderosity.com. Lots of people making nice content for the program there, and lots of nice images created with it. But also lots of uninspired crap and/or pr0n.
  • Andreas
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    Andreas polycounter lvl 11
    I will refrain from going to deviantart and finding the most vile Poser porn possible and linking it here :D

    Valandar, any tips on getting started in that part of the industry, and making money from it?
  • lefix
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    lefix polycounter lvl 11
    the best ratings gallery requires to log in :(
    was only able to browse the shop on that site
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    If you're hard up for cash I imagine it's better than taking commissions from Fur-topia. You don't want to know how close I came to doing that during my recent long period of unemployment. In the end the easy cash was outweighed by the dirt-that-won't-wash-off feeling that would have inevitably come from dealing with those loons.

    Not that I'm scratching in the dirt any more, but what kind of cash are you making from these Poser models?
  • Yozora
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    Yozora polycounter lvl 11
    I just googled fur topia just to see what you was on about... how does one actually find a site like this to take commissions from anyway? Or did some furtopia member approach you?
  • Valandar
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    Valandar polycounter lvl 18
    Well, there's some excellent Poser/DAZ Studio/Bryce work here: http://www.daz3d.com/i/galleries/0?_m=d

    Admittedly, much of it is pinup work, but hey.

    As for what -I- make, here's a WIP I'm currently making for DAZ's current-gen male figure. It's just a simple pose to show the clothing (I made neither the human figure nor the hair, just the armor and clothing):

    9zsvrhsy4uqo2zflvh3u1c786x5k66-full.jpg
  • Xoliul
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    Xoliul polycounter lvl 14
    You know the problem with all this "incredible" poser work is that it's quite hard to judge how much merit the creator actually deserves. Here on polycount any work that is produced by someone can safely be said to be 100% their own effort. With these Poser artworks it doesn't work that way, and that just doesn't feel right to me. If these people would really be into creating serious digital art, they'd drop that crummy program and learn some real skills.

    But if it's your way of making money, I won't judge you. I myself would never consider contributing to a community with which I have several issues.
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    Alright I gotta ask, can you really make a living selling poser products, or is it more like enough money to keep you in beer and smokes every few months? I got some stuff on turbosquid, and that's enough to give me a 30-some dollar check every 2-3 months, so it's REALLY hard for me to see how someone could make an actual living selling work the way you are. But I'm always up for a little more income, so I might look into it :D
  • ImSlightlyBored
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    ImSlightlyBored polycounter lvl 13
    Sandro wrote: »
    It has nothing to do with pre-made content, it's about how this content is used- which is lots of artwork featuring plastic skinned, naked chicks with fetish clothing, swords, lensflares and bad lighting/composition.

    There's nothing wrong with selling models as long as they're good and generate enough money. People will make anything they desire with models they've bought - be it from daz3d, turbosquid or other site. You can't help that, so no point worrying

    btw, this thread reminded me of nice iron maiden album :)

    iron_maiden-dance_of_death.jpg
    that is appaling
    that wasnt actually used was it
  • Sandro
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Yozora wrote: »
    I just googled fur topia just to see what you was on about... how does one actually find a site like this to take commissions from anyway? Or did some furtopia member approach you?
    I was lamenting my lack of funds on a forum that I moderate and one of the members pointed it out. There is plenty of money of easy money to be made there if you can deal with the stigma.
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