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Deformation Topology advice?

polycounter lvl 9
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larolaro polycounter lvl 9
Hi folks,

I struggled to find much help on the internet :/

Could you guys give me some advice on the topology of the waist/crotch/buttocks and armpit/shoulder?

I'm looking to make my character rather articulate, so i need straddles, splits and stretching in all directions.

This creates the problem of maintaining a solid shape under such stress.

What is the best optimization of topology for animation/games?

I guess i'm looking for examples of wires or tuts?

Many thanks in advance, this is driving me crazy, i dont want to spend a week on a model and a rig to find i completely messed up on topology when i start to animate.

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