Message Boards: Why there are so many?

polycounter lvl 12
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Dado Almeida polycounter lvl 12
Ok. I really don't fell comfortable starting a discussion like that (since my English still horrible), but curiously this week I had that kind of conversation with some mates.

"How/Why do you guys handle so many Boards in your daily basis ? What do you think about the constantly grow of that Message Board fever ?"

Someone over here had noticed a new one called "CG Sculpt", yesterday I've noticed CGTalk are supporting one to Game Designers (?!) and a friend point me CGHub in the same day.
This year I try to keep CA.org constantly, but it's so bloated that I just use it to enter in the COW thing. Recently I put some work in CGHub (they have interesting concept activities there). Let's see I can handle it.

In my opinion, that great numbers of options are good to spread your work and be famous, but it raises the quality of discussions and the sense of "community" that some Boards have, wich is bad to people who's starting or the ones who love to procrastinate. : )

Anyway. I like here a lot. We have kittys pics from time to time. :)

Replies

  • adam
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    adam polycounter lvl 12
    Huh? There's other art forums out there?
  • IEatApples
    I thought polycount was thee whole internet.


    I suppose people just feel like they fit in in different places. Lot of different areas covered too depending on the forum. Will be 100s out there, just non as successful as ones like polycount etc.
  • blankslatejoe
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    blankslatejoe polycounter lvl 12
    different forums have different crowds and different moods.

    I like to think of polycount as the dingy dive bar where coworkers and colleagues go to after work to hang out. Gameartisans.org has always felt like more of an activity-center/playground. I'm sure others see each forum different depending on when they got involved and their own unique perspective.
  • ZacD
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    ZacD greentooth
    I've been on these boards for a few weeks, and I can tell this is the classiest message board out there, the people on cgsociety are just immature kids modeling tits all day long. /sarcasm
  • bounchfx
    this one is my favorite. but I guess the other ones out there count too.
  • System
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    System admin
    CGHub is like a classy working Deviantart for professionals. The front page is a great way to look at new cool shit and see whats going on and then find more by that artist.

    CA.org is way too bloated, the sketchbook/finished section is nice to browse from time to time.


    CA has its little niche circles but i wouldnt call it much of a community... more of a cluster fuck. Theres places like this, GA, apedogs... and other more specialised forums that become nicer hangouts in time. It feels like posts on here have more weight behind them than an anonymous "nice" on an overpopulated board like cgtalk/ca... but thats just me, i live in a rural town :E
  • Firebert
    i may stroll about for an occasional comp or two, or if i got some sculpts i'm working on, i'll post up on zbc... but as sure as birth control, 99.9% of the time, i'm here... it's my happy place
  • Dado Almeida
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    Dado Almeida polycounter lvl 12
    Yeah, got that. They´re all the same.

    I just don´t understand why some friends have to post any wipshit in every board they are registered, instead try to be more involved in the community itself.

    anyway...that´s internet.

    Thanks for the points, PCounters.
  • Justin Meisse
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    Justin Meisse polycounter lvl 12
    This is pretty much the only forum I frequent, hence my massive, throbbing post-count
  • [HP]
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    [HP] polycounter lvl 9
    Yeah, polycount, mapcore, and game-artists are pretty much the only ones I visit, but there's shitloads of others...
  • |Buddy|
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    |Buddy| polycounter lvl 9
    Polycount = good crit, cool people, quite old and mature :)

    Mapcore = .CORE!!!, EOT!!!, relatively small group of active users, relatively good critique

    Gameartist.net = Cool site, very politically correct (is that the right term), younger userbase, branch of cgtalk.

    I don't visit any other, except KolbyJukes's forums to look at cool sculpts but the name changes so often i dont even remember what its called atm.
  • ElysiumGX
    Polycount, although in many ways dysfunctional, feels more like a "community", than an internet forum, if you know what I mean. I see familiar faces. And many make an effort to put thought into their posts. There doesn't appear to be much of an ego contest occurring. And the "ignore list" helps to maintain that.

    I'm registered at other forums, like CA, and GA...but I'm rarely signed in. I lurk. For me, those sites function more as an art gallery. I check out what's new and looks good, and leave. Posts on other forms are often immature, and show favoritism towards a select few. A game of show and tell. If I share my work on such a forum, I fell I either recieved the empty post count bumping "nice work", or the egotistical "I would have done this instead".
  • Jeremy Wright
    ElysiumGX wrote: »
    I'm registered at other forums, like CA, and GA...but I'm rarely signed in. I lurk. For me, those sites function more as an art gallery. I check out what's new and looks good, and leave.

    Quoted for truth.

    CA and GA both have to many 'rah, rah, rah, that's the greatest thing ever' comments on mediocre art. People don't improve by you telling them they're great. I appreciate PC's brutal honesty, and rough around the edges attitude. It's genuine.

    The only other forum that seems worth joining and actually being a part of would be ZBC.

    And for the record, fuck The Area. That is the most worthless forum on the net. The tips and tricks section is fine, but the forum itself is fucking Nazi Germany.
  • ElysiumGX
    8FtSpider wrote: »
    And for the record, fuck The Area. That is the most worthless forum on the net.

    Also QFT.

    Softimage had a great NEW user community, that was developing to be something very welcoming and noob friendly, with many freely available easy to find resources. Then Autodesk took over and forced it into The Area. Now it is just gone.
  • Yozora
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    Yozora polycounter lvl 9
    Well if you want to be less annoyed at people who spam wip threads in every community, just pick one community and stick with it, instead of trying to frequent them all.
  • Frump
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    Frump polycounter lvl 8
    At this point, I still have more posts over at GA by almost 200, but I enjoy myself more browsing polycount. I learn a hell of a lot more and the GD section is great for non-3d stuff and hilarious stuff. Hate to draw the comparison but I've always seen Polycount as the 4chan of 3d art forums. It's no rules or restrictions and what the internet is all about! And it's fun. This community is pretty great.:)

    GA is good for comps, like blankslatejoe said, it's like an activity place or a playground. Easy to post a lot. The flood of empty complements does get on my nerves. Though, sometimes I end up reserving my comments on here if I don't feel they have substance for that very reason.

    I used to browse CG society when I was still in school and early to 3d, but now, I can't stand it. No sense of community in the WIP forums; just a bunch of newbies posting first models because it's the most widely known forum.

    I thought Game-Artist.net was cool beans for like a week, but then I discovered GA and Polycount the next week... Although I vaguely remember going to Polycount once or twice before then when it was running some old ugly harsh green layout.

    I don't really know what the point of this post is, but I needed to wittle away some minutes before I could watch more stuff on megavideo.... Basically it's pretty easy to balance my time between two forums, but I have all day to browse and post. And only two because I like Polycount and GA best.
  • Firebert
    also.... in terms of community... i don't think you will see many "happy birthday _____", congrats on getting married, congrats on having a new baby, or congrats on a new job posts on other forums... i think that sorta stuff is one of the many finer qualities of pc
  • TheMadArtist
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    TheMadArtist polycounter lvl 10
    Polycount is pretty much the only art forum I post on too. Like others have said, it's just a better community, better crits, and is just more enjoyable to read through. I'm registered over at CGTalk, and read through threads over there, but generally don't post. Its a nice forum for keeping up with what's going on in the rest of the CG world, but doesn't have the community feel that this place does. I pretty much just read the CG news and discussion forums, and check out the galleries but that's it.
  • JacqueChoi
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    JacqueChoi greentooth
    CGhub is like facebook for Artists (really cool site, but the forums aren't very active).

    The main sites dedicated to Videogame-Specific-Art seems to be Polycount and Gameartisans (although there's plenty of crossover on all of the sites).

    Polycount and GA have a lot of crossover as well, but they're pretty different crowds. Good people on both.

    GA seems hold a LOT more higher profile contests (which MANY polycounters go over to participate in), while Polycount has been around for a LOT longer so has a bit more of established community (which is why you'll see a lot of Gameartisans here).

    There's a bit of a sibling rivalry between the two of them. They both pretend to hate each other, but secretly they both love each other.

    :D



    MANY artists join ALL of the forums, to really get their name and work out there. Ultimately your work is a brand, and the more exposure your work gets across all of the forums, the more it will likely help you (in both quality and diversity of crits and the exposure of your work).
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 10
    different forums have different crowds and different moods.

    I like to think of polycount as the dingy dive bar where coworkers and colleagues go to after work to hang out. Gameartisans.org has always felt like more of an activity-center/playground. I'm sure others see each forum different depending on when they got involved and their own unique perspective.

    fuck im an achofrolic
  • MoP
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    MoP polycounter lvl 12
    different forums have different crowds and different moods.

    I like to think of polycount as the dingy dive bar where coworkers and colleagues go to after work to hang out. Gameartisans.org has always felt like more of an activity-center/playground. I'm sure others see each forum different depending on when they got involved and their own unique perspective.

    Haha, that's a great take on it, Joe :)
  • Vailias
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    Vailias Polycount Sponsor
    ^ that really is a great analogy. It does tend to take newbies a bit to get into the PC crowd, unless they bring great art, or a great attitude (preferably both) on their early visits. Kinda like buying a complementary round.

    And if the get together at GDC this year was any indication, PC really is quite a community.

    The reason there are so many forums, is that anyone with mind enough to can buy hosting, and set up a php bb and have themselves a game art site. Just a matter of getting an audience/community going. GA succeeded in that as it formed as CGChat was collapsing, so much of the existing community just transfered over. GA also has competition as a core aspect of its existence, which I think is a really awesome part of that site.
  • bearkub
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    bearkub founder
    This place sucks. I don't know why I keep coming back.

    :D

    Seriously though, blankslatejoe said what I have said I felt about polycount for years. That familiar bar where you can go and run into at least 2 or 3 people you know.
  • pangarang
    I found I've gotten the most feedback and support from polycount. My impression of CG society is that it's so elite that if people don't like your work, they won't respond and you'll have no ideas what you can do to make it better.
  • Mark Dygert
    ElysiumGX wrote: »
    Also QFT.

    Softimage had a great NEW user community, that was developing to be something very welcoming and noob friendly, with many freely available easy to find resources. Then Autodesk took over and forced it into The Area. Now it is just gone.
    Same thing happened to the skymatter boards, so many helpful tips and tricks flushed down the tubes. I can't imagine how crappy it would have been to have that happen to a more technical piece of software.
  • adam
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    adam polycounter lvl 12
    Fun fact: I originally joined Polycount, some 8 years ago, under the username "milk". I was young, and my sole purpose was trolling and not really learning about art.

    Roll ahead 8 years, and...
  • jouste
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    jouste polycounter lvl 9
    adam wrote: »

    Roll ahead 8 years, and...

    he's posting balls and has a new name :D


    adam got me to join this site a bit ago. and really everyone's been awesome and i don't know anywhere else.

    i was actually under the impression that every other message board was like this one, boy was i ever clueless.

    i got a CA account and a GA account but those are just to post in unearthly challenge and to have another sketchbook up.

    all in all i've had the best times and biggest laughs here.
  • MoP
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    MoP polycounter lvl 12
    Heh yeah, I just realised I officially registered on the forums nearly 8 years ago after lurking for several months. September 2001, I believe.

    That means I've spent one third of my natural life as a polycounter :S
  • bearkub
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    bearkub founder
    adam wrote: »
    Fun fact: I originally joined Polycount, some 8 years ago, under the username "milk". I was young, and my sole purpose was trolling and not really learning about art.

    Roll ahead 8 years, and...



    So....when exactly did you stop trolling? milkJoiBroom 4 lyfe!


    :D
  • Dado Almeida
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    Dado Almeida polycounter lvl 12
    ahaha, now you guys are being nostalgic.

    I remember I pass the last hours of 2k(something) in #model_design thing, probably asking to some PCounters there "how symmetry works in uvw".

    Now let´s start making joke of each other to keep the board mood. :p
  • Canadian Ink
    Gameartist.net = unemplyed 14 yr olds from Norway crapping all over your work and trying to tell you how "things really are in the video game industry"
  • killingpeople
    Frump wrote: »
    I vaguely remember going to Polycount once or twice before then when it was running some old ugly harsh green layout.

    fuuuck that. i miss that look.

    yeah cats.

    all u'r nonprofessionel, n r afraid of administration. this site sucks now and is spiraling into anarchy. there are too many british peopl ehere that can't use english. because of members like me who type shit into it and brome who uses giant colored font in other people's posts. people can't said. i can't internet here. there's lots of opinions and people's iq's are really low here compared to mine. i'd fight all of you and win. expect for bearkub, he sweats roids and smells like indian food, is never distracted, and has ahrd hitting combos. the only good thing that's come out of polycount is the carnflower. everything went down hill once gauss stopped making art and posting here. he was polycount's life source.

    i guess it's okay here... some of the new faces, i can't tell how they'll end up and if i should put them on ignore or not. will they be a straight shooting contributor, or a nonproductive asshat like myself?

    i can basically think of any one thing that i don't like about polycount and i can follow it to its source, gauss,

    yus_hi5.jpg
  • vik
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    vik polycounter lvl 9
    me likes polycount cause polycount will always have more balls than any other forum and all the men here seem to get along really well :femme:
  • okno
    I first came across Polycount whilst looking for N64 audio specs a year or two ago, I think google linked me to the low poly topic for some reason. Best irrelevant search result ever!
  • ElysiumGX
  • boyluya
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    boyluya polycounter lvl 8
    Feels like home here. People here care for you no matter who you are and where you came from. Sweet! :)
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