So I haven't shown any work in a long time, and with reason-- I haven't finished any in a long time! This model will mark the end of that bad habit, however.
He's based on a co-worker, I intended him to fit in with the Diablo III scene. Right now he sits in at 5041 triangles. Textures are two separate diffuse 512's, with one alpha-- no normals, no spec maps. I've been working on him in my spare time and he's almost done in my book. Needs tweaks to the textures, a little more work in the details and such. Any suggestions?
Send some C&C my way, I could use the feedback as this is to be a portfolio piece. Started out as a personal learning experience, as I've recently picked up Silo, then decided to fly with it as I haven't finished anything in recent months.