ant_march wrote: »
In archvis, our 3dsmax units would be mm, and my display unit scale would be in metres. I'm attempting to model 'a church' typical fare for my portfolio, and Ive adopted mm and metres, (since I'm used to it, and its real world scale) Ive kept my model to the max grid as close as poss, Should I be modelling to different units, or are these units defined by the Unreal editor ?? for example.
frubes wrote: »
if im not mistaken, in GOW2 you had destructable environments to an extent. How did that affect the modelling? Where you still able to bake down objects such as wall and floor tiles to single planes or did anything destructable have to be a 3d shape with depth?
Junkie_XL wrote: »
That's a shame the Eat3D thing fell through Kevin...I was looking forward to that. Maybe tutorials could still be sold directly thru Epic?
acapulco wrote: »
=/ Nothing more to show?
...its not easy to explain, its better you try doing it and learn from screwing it up a little.
What does it depend on? Try each method and find out. It's the only way, you can't play pick and choose through guesswork, you need to try and fail and understand why you messed up so you can do it better next time. It's worth doing this because you are working toward building an awareness of different methods of doing the same thing so that each new task you come at, you can sit and consider which to use.
Kevin Johnstone wrote: »
Pior: Thanks, you just made my day. I worry so much over my word use and picture people imagining me as some puffed up pontificating type that thinks he knows it all.
Its easier for most artists to let the work talk I think.