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Heat Shield - iPhone game

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Conor polycounter lvl 18
Heat Shield is my first iPhone game. I developed it using the Torque 2D engine from Garage Games.

Features:
  • A unique combination of tilt and touch based gameplay not possible on any other platform.
  • 10 Missions on different planets and moons in our solar system.
  • 6 real spacecraft, each with unique handling.
  • Tutorial mission teaches you how to control your craft and complete mission objectives.
  • Online leaderboard.

Trailer on YouTube:

[ame]http://www.youtube.com/watch?v=CWzPlZVYMho[/ame]

Screenshots:

heatshield01.jpgheatshield02.jpgheatshield03.jpgheatshield04.jpg

Website:

http://blackmarketgames.com/heatshield

Click here to get Heat Shield on iTunes ($1.99)

Replies

  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    DUDE! You're a maniac!
    The game looks fun, I'll be sure to check it out when I finally get my hands on an iPhone.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Black Market Games rides again. By Gar it's been a while. Looks like it came up pretty well, Conor.

    For those who have the hardware, I can vouch that it's a fun little game if a tad stressful.
  • MoP
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    MoP polycounter lvl 18
    Looks very cool. Does this work on the iPod Touch?
  • Conor
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    Conor polycounter lvl 18
    Caseyjones - yeah I'm a game-makin' maniac! Try and stop me!

    Jackablade - bet you didn't think you'd see another Blackmarket Games title so soon!

    MoP - yes, it works on iPhone or iPod touch. That video is me playing it on my iPod touch 2nd gen. It's a little slower on the 1st generation iPod touch, but still playable.
  • nkoste
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    nkoste polycounter lvl 18
    Really cool game. -congrats!
  • StJoris
    Very Nice! Might I ask how long the development of said game took?
  • Conor
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    Conor polycounter lvl 18
    StJoris - it took longer than I expected!

    I worked on it 3 days a week. Started in October last year when Garage Games announced their Torque engine for iPhone. I spent the first 3 months just learning how to get stuff running on the iPhone and getting to grips with the Torque engine. I was trying to make a shoot-em-up but it was just running too slowly, so in January I scrapped the shoot-em-up idea and came up with a new game design, which turned into Heat Shield. I was working on Heat Shield specifically in January and February, and submitted the finished game to Apple at the end of Feb. So total development time was 5 months, working 3 days a week.
  • ru4it
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    ru4it polygon
    if i had an iphone or itouch i would buy this game!
  • Zcorpion
    ru4it wrote: »
    if i had an iphone or itouch i would buy this game!

    me too. Looks great and fun:)
  • vladino
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    vladino polycounter lvl 14
    Conor wrote: »
    StJoris - it took longer than I expected!

    I worked on it 3 days a week. Started in October last year when Garage Games announced their Torque engine for iPhone. I spent the first 3 months just learning how to get stuff running on the iPhone and getting to grips with the Torque engine. I was trying to make a shoot-em-up but it was just running too slowly, so in January I scrapped the shoot-em-up idea and came up with a new game design, which turned into Heat Shield. I was working on Heat Shield specifically in January and February, and submitted the finished game to Apple at the end of Feb. So total development time was 5 months, working 3 days a week.

    I can just second this :) Started developing my game almost for iPhone half year ago thinking it will be done in 2-3 months. Today, still a lot of work left, but slowly coming all together :)
  • dolemite
    I DLed and played it. Thought it was really good. The tilt controls were very smooth and responsive.
  • Generalvivi
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    Generalvivi polycounter lvl 14
  • pior
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    pior grand marshal polycounter
    Bought!
    Congrats!
  • Harry
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    Harry polycounter lvl 13
    *insert tasteless/inappropriate columbia joke*

    I'd buy it if i had one of those phones.
  • Conor
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    Conor polycounter lvl 18
    Harry - you get to fly the Atlantis and Discovery shuttles in the game, I decided to leave out Challenger and Columbia, but don't let that stop you ;-)
  • Harry
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    Harry polycounter lvl 13
    :( I always wanted to fail to record a saxophone solo in space
    oh shit I just realised youre a melbournite
    Fuckin' represent.
  • kwakkie
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    kwakkie polycounter lvl 12
    Good job! Downloading this tonight :P!

    How are the sales going thusfar? Im curious because Im currently developing an iPhone game with a friend myself ;) We seem to be having the same problems(development taking longer than expected :D)
  • rooster
  • Conor
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    Conor polycounter lvl 18
    kwakkie wrote: »
    Good job! Downloading this tonight :P!

    How are the sales going thusfar? Im curious because Im currently developing an iPhone game with a friend myself ;) We seem to be having the same problems(development taking longer than expected :D)

    I can't give you exact figures but let's just say that it's not going to cover the cost of development. Unless you're prepared to spend some money on marketing your game, don't expect to make a profit.
  • Michael Knubben
    Hey Conor, nice to see a new game from you so soon already. I'd check this out, but I don't have an iPhone. Maybe I'll ask around and see if any of my colleagues are interested.
  • StJoris
    Conor wrote: »
    I can't give you exact figures but let's just say that it's not going to cover the cost of development. Unless you're prepared to spend some money on marketing your game, don't expect to make a profit.

    Wait, what?! I was actually under the impression that it would be profitable relatively easy. Starting to work on an iPhone game myself but hearing this stirs things up a bit.
  • Conor
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    Conor polycounter lvl 18
    StJoris - start promoting your game now. Spam screenshots EVERYWHERE. I recommend you spend about 50% of your time on marketing if you want to make money.
  • kwakkie
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    kwakkie polycounter lvl 12
    thanks for the info Conor :) Yeah, I definately think sending out screenshots and making a simple webpage could help quite a bit... There are quite a lot of small Iphone/mobile game review sites and they are very willing to showcase work from new developers! Our plan is: make a website>announce our projects>contact a lot of iphone/mobile game sites were not doing it for the money either but it would be nice to have some effort payed off :)

    @stjoris, I think thats only the case if you were there at the start of the 'goldrush', the market is oversaturated right now and you definately need to do something extra to get noticed in the app store!
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