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Showing NDA work when applying for a job...

polycounter lvl 17
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ChaosEidolon polycounter lvl 17
Whats the consensus here?

You've got some good work just waiting to see the light of day, but it's being held up by a release date. Posting it on your website is an obvious NO but what about sending it to a potential employer? Is there some universally accepted etiquette for this?

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  • danr
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    danr interpolator
    consensus is generally "read the NDA"
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Interesting thread.

    What if you got laid off, developers lose financing, etc. And they own ip rights but as for when the project comes into closure or shipping is unknown.

    I'd include personal art from the unfinished/unshipped project for public viewing.

    But if still employed...that's pretty risky thing to do.

    William Stout, in his Gnomon lecture, said that he always makes it a point before a project that he gets the right to show his stuff as long as it promotes himself. So if you're a freelancer that's probably one clause you can negotiate beforehand (maybe like you can show what you did but not specify for who or what, or something like that).
  • EarthQuake
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    First answer is NO
    Second, is ask your employer for permission.
    Third is yeah, people tend to do this, if you're looking for a job and your only recent work is under NDA, show it privately. This really is not the correct thing to do, but many people do it anyway.
  • Lee3dee
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    Lee3dee polycounter lvl 18
    sending it off to a potential employer technically breaks the nda, because now they have the work from another company. if you using it for a job application, say that you have some samples from another game that in development that you can show on your interview and not via the web.

    that way you can still show off your work, and impress the future employer :)
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Lee3dee wrote: »
    say that you have some samples from another game that in development that you can show on your interview and not via the web.

    that way you can still show off your work, and impress the future employer :)

    I think this is effective if the ship jumper goes into a conference or workshop and approach recruiters or lead artists directly with a physical folio in hand (print, laptop).
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    yeah, i can see this as a major issue for many in the current climate.

    The other consideration I can think of is the potential employer's interpretation. Of course they may appreciate the glimpse and the work, but it may give them concerns about your respect for the NDA...who's to say you wouldnt do the same if they hired you.

    I guess it comes down to what your approach is.
  • PeterK
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    PeterK greentooth
    If I interview someone and find that the work they are showing me is under NDA, you can be 100% certain I will not hire that person.

    Simple fact is that you've proven that you :

    1) Do not respect the legal ramifications of your actions.
    2) Will not protect any media my company develops.
    3) Are not trustworthy with company IP/Media.


    I'm actually extremely surprised how many of you think this is "OKAY". If you work at company X, who is known for making a certain game or franchise, and you show pieces from an upcoming game from company X to company Y, you've just given another studio (potential competition) a heads-up as to what the other studio is making/doing. Lawyers would have a field day with you, and rightfully so.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    EarthQuake wrote: »
    First answer is NO
    Second, is ask your employer for permission.

    This.


    I don't even have industry experience and this is 1 +1 = 2 tier of obvious, what the hell.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    PeterK wrote: »
    I'm actually extremely surprised how many of you think this is "OKAY".

    My response to this is, the applicant didn't do a good job to represent himself and showcase his skill to you the potential employer.

    It's illogical to confess you're less than positive attributes and flaws during an interview. So why bother revealing your own art is under NDA. If you think there's a chance they'll question about the project you can just say it's unfinished and leave it at that. You're not a fucking criminal for using your own art for valid personal interests.

    Of course situations varies. Ask permission first. But if there's a rift between you the artist and your higher ups and your folio is totally dependent on nda locked work, I'd risk using it.
  • danr
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    danr interpolator
    This is mental. i really don't get the debate

    basically, you're held by an agreement you've either specifically signed or is part and parcel of your employment contract

    you won't know what the details of this agreement are until you read it, or ask someone who knows

    if you want to break this agreement, then hell, knock yourself out. The consequences of this will be written down for you, or again, ask someone who knows

    if you don't want to break the agreement, don't.

    tomorrow : how to go about your daily business WITHOUT going on a kill-crazy rampage with a machete. The details will blow your mind
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    MagicSugar wrote: »
    You're not a fucking criminal for using your own art for valid personal interests. .

    Unless you SIGNED A LEGAL DOCUMENT PLEDGING NOT TO USE THAT ART FOR PERSONAL INTERESTS or something.


    but that's silliness.
  • adam
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    adam polycounter lvl 19
    Toss it in a printed portfolio and show it as work samples. Don't even send digital copies.
  • okkun
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    okkun polycounter lvl 18
    Not to mention, it's not YOUR art if someone paid you to do it
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
  • Hourences
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    Hourences polycounter lvl 18
    Showing it yes, giving a copy no. So yes only consider doing this when going on an actual interview.

    There are exceptions, if the game in questions is very high profile/very similar to the games of the other studio and little to nothing has been shown/announced about it in the press, I would not show anything.
  • PeterK
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    PeterK greentooth
    I can't believe I'm hearing this. As long as it can't be traced? are you kidding me? You ave NO RIGHTS in this circumstance, it's not YOUR art, it's your employers.

    So, in your mind, if Bungie was making a Halo RTS and nobody knew about it, then you show Halo Units at RTS res in your folio, along with your resume clearly pointing out that you worked at bungie, it would not tip other studios or publishers off to the business plans at bungie?

    There is a reason you sign an NDA, and it's to SPECIFICALLY KEEP YOU FROM SHOWING THE ART TO OTHER PEOPLE.
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    Hourences wrote: »
    Showing it yes, giving a copy no.

    agreed
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    PeterK wrote: »
    I can't believe I'm hearing this. As long as it can't be traced? are you kidding me?


    Woah, slow down dude. What i said was no digital trail, specifically because this would take the risk of an image leak out of your hands. I am NOT suggesting irresponsible distribution as long as it cant be traced back to you.

    The idea here is to understand if there is an ethical way for an artist to showcase work that is caught in the system. The company has rights to the art assets, correct, but not the artist's skillset, and the only way to shawcase that is by showing work.

    You do bring up a specific example that could affect competitor strategies, true. But I wouldnt consider it a very sound business strategy to change gears based on a single portfolio submission. In addition, say you do include those halo unit models...who's to say it isnt fan art? Unless you tell them it's from a project, it's all just speculation.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    So it's a little more complicated than just that.

    No, it isn't. If you're fine doing something illegal, go for it, but if you NDA says not to show it it's that simple.

    Why not just make other art? if you're capable of producing work of X quality that belongs to company A, why not make art of X quality that belongs to you to show off?
  • JacqueChoi
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    JacqueChoi polycounter
    I've shown work from cancelled projects.

    I wouldn't show them publicly.

    But I didn't realise it was taken in a way that's as bad as some of you are suggesting.

    :S


    I'd also reviewed a few portfolios from cancelled projects still under NDA, and no one really questioned the material.
  • EarthQuake
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    Ok, so lets make this clear. Do you people do this?

    Yes, absolutely people have done this and will continue to do this.


    Is this smart?

    Absolutely not, you need to be very aware of the consequences. Showing off printed work, or showing off a digital copy doesn't make any difference, its still just as much a breach of contract either way.


    Why would someone do this?

    Well, there are likely plenty of reasons, i would say the biggest reason people do it comes from being laid off/fired without any sort of notice, leaving them with very little time to get their shit in order and find a new job. These sort of situations are very common, and if the only work you have to show for yourself the last few years is under NDA, its pretty reasonable to see why someone would want to do this.


    Now the better question is, how do you avoid dealing with this situation all-together?

    Well, you can do a few things. First of, when you get hired, figure out what sort of rights you have when it comes to showing your work. The last place i worked at was pretty lenient on this, as long as it wasn't story/gameplay specific stuff. If possible, negotiate for the right to display your work(sometimes all this would mean is asking permission to use it).

    Be prepared for this situation, work on personally work, keep an updated non-work portfolio going so you'll never be stressed out worry about these sort of things in the first place.

    Or, if you're still working for said studio, and thinking about applying elsewhere, take some of your personal time and set it out specifically to do work that you'll be able to show publicly.


    You could be facing serious legal trouble messing around with this stuff, so most importantly, read your NDA's, if you do not understand them, HIRE A LAWYER THAT DOES.
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    ...and the fat lady sings. That about sums it up for me. Thanks EQ
  • HausFly
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    HausFly polycounter lvl 17
    Game industry NDAs...SERIOUS BUSINESS!!!!!1!!!
  • aesir
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    aesir polycounter lvl 18
    Unless you got fired for cock slapping your boss, I think most of them would be ok with you showing a few personal pieces for portfolio purposes, especially if you only show them privately.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    HausFly wrote: »
    Game industry NDAs...SERIOUS BUSINESS!!!!!1!!!

    They are serious business. They're not the internet :)

    Controlling public perception and the flow of information, especially information to competitors or potential competitors, is vital to any business. Leaking art to either the public (unknowing or unwittingly) or to other companies (and even if they make games on a different genre/platform/planet than you, they have friends who work at your competition) can frequently lead to serious problems.

    And, of course, you're demonstrating that you don't really give a shit about NDAs. Which doesn't reflect well on you.

    Different circumstances could change the impact of showing it, but there is no time where breaking that NDA is going to really benefit you.
  • TWilson
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    TWilson polycounter lvl 18
    -No I wouldn't put it on your website for joe blow to see definately not. Duh right.
    -If it's a cancelled project you're much more able to show it privately online.
    -If it's yet to be released and you can't put food on your table I'd do what Adam suggested and print it and then show it privately only.

    imo
  • AstroZombie
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    AstroZombie polycounter lvl 18
    Question: What do you think is the absolute worst that could happen if you get "busted" showing NDA / non-released work in your portfolio?

    Answer: You will receive a cease and desist letter telling you to remove the offending images from your portfolio. If you comply, it will not go any further.

    It is better to ask forgiveness than to ask permission and be denied.

    However, if you are really that concerned than do what others have suggested an offer to show hard copies of unreleased works upon request. The reality is, I have heard of at least one company turning down an applicant because they are showing unreleased works in their portfolio; the whole "would they do this to us?" argument. On the flip side of that, I once showed up to an interview where a prospective employer was irritated that I did not bring hard copies of unreleased works that were not presented in my online portfolio. Personally, I firmly believe that showing unreleased works is a standard practice in the industry and that the former is the exception, not the rule.
  • almighty_gir
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    almighty_gir ngon master
    surely it will reflect negatively on you anyway?

    if i were an employer, and someone showed me some work that they've done, even if they hadn't outright said "this was done under NDA". i might still have an idea where the actual concept came from, being a games developer i'd probably have my fingers in a few pies, i'd want to know what the competition are up to. and if someone showed me something that i thought was under NDA, then fuck employing that son of a bitch, he's untrustworthy with my ideas.
  • killingpeople
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    killingpeople polycounter lvl 18
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I was having a similar discussion about this the other day for a few reasons I won't go into. But I was faced with a similar decision and always assumed while it was under NDA I would not be legally allowed to show work of any kind (regardless of whether I made it or not).
    With my first project (which has been officially released and has been out for well over a year), I still can't show the work I did for it, unless they are screenshots taken from the retail build of the game. I was forbidden to take Maya screenshots or in-game screenshots from a PC debug build.

    Yes, people still do this and EQ's post pretty much says it all, but it doesn't make it right. So if you plan on doing it, do it at your own risk.

    -caseyjones
  • Rhinokey
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    Rhinokey polycounter lvl 18
    MagicSugar wrote: »

    You're not a fucking criminal for using your own art for valid personal interests.

    its completely silly to even think this, unless you have some special contract most of the time, as soon as you get paid to make art it belongs to whoever paid you to make it. its not like a fencing company can come buld you a nice patio deck then feel they have the right to come and have a bbq on it whenever they want, because they made it its their deck.

    the skinny of this is "bad form and most likely against the law" check with your employer, and rember even if a manager says its ok, its still not impossible for someone higher up to money rape you because of it, well unless the nda says its cool to show with manager permision
  • Asmuel
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    Asmuel polycounter lvl 17
    Haha. I actually have evidence of a polycounter doing this, the potential employer showed me the work he did as and example of what they wanted, while I was freelancing for the company the work belonged to. lol. I guess I could have made him lose his job but I'm not much of a nark, and didn't like the company anyway.

    The correct answer is never do this. let them use their imagination.
  • sprunghunt
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    sprunghunt polycounter
    A counter argument is that it is unreasonable to suggest that every asset in a game is considered a 'company secret'. The employee does have a right to persue their trade and a broad NDA could be interpreted as a restraint on trade. As long as you reasonably protect the interests of your employer then you're fine.
  • almighty_gir
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    almighty_gir ngon master
    sprunghunt wrote: »
    A counter argument is that it is unreasonable to suggest that every asset in a game is considered a 'company secret'. The employee does have a right to persue their trade and a broad NDA could be interpreted as a restraint on trade. As long as you reasonably protect the interests of your employer then you're fine.

    but it's up to the company to decide what is a secret, and what isn't.

    you sign an NDA for a reason, to protect them. by going against that, not only are you risking their business, but also your own neck for being untrustworthy.

    you might think to yourself "naaaaw they won't mind if i show that". but you never know.
  • pliang
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    pliang polycounter lvl 17
    Ditto on what has been said, basically as long as you read the NDA (Whatever you negotiated to sign) and got the official yes for permission, most employers may let you take things to show. Otherwise it's a nail in the coffin and a PR nightmare.

    Thought NDA was intended to stop you from breaching this agreement..
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    Im really glad everyones been throwing in on this. It seems like I'm not the only one that's been fuzzy on the issue. It looks like it varies dramatically from company to company. Where I work we do mostly live production, so it's never long before our work hits the street. It's probably the reason why NDA has never really been an issue for me.
    I can see how new titles with long dev cycles would live and die by it though...it's a high risk venture and unless you can control the dissemination of your media, you may pre-hype yourself due to careless art shots going out.

    Having gauged all these responses, id probably side with playing it safe and keeping those pieces out. The chance that the potential employer takes offense is just another possible trip up that could be avoided.
  • hawken
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    hawken polycounter lvl 19
    yeah it's not cool until that project is either shipped or canned. And sometimes canned projects are not safe to show.

    just make sure you do some kick ass personal work, show that instead.
  • glib
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    Just about everyone I've talked to has advised me to keep it offline. I know some people with NDA work up on websites, and they figure 'no one will ever find it unless I refer them to it'. I've also been pretty bluntly asked during more than one interview if I have work from my last workplace that I could show, despite the fact that they know I'm under NDA.


    In terms of doing kickass personal work instead, I've been asked point blank to show stuff that would be covered under NDA because they wanted more than 'just personal work'.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    i agree that the best option is to wait for release, get permission or make your own stuff and i have always stuck to it, a few people i know have put 'generic prop 1" or "tree 5" in their online portfolio without permission, under the premiss that it has nothing to do with a companies IP or protected secrets
  • rolfness
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    rolfness polycounter lvl 18
    Non disclosure means non disclosure.. you have no right to decide what is ok to show and in what format. As an employee that has signed an NDA you have no right to decide what is ok.
    If someone came and showed me something that was under NDA in the hopes of getting a job, they wouldnt get hired.
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