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How do I unify normals?

Junkie_XL
polycounter lvl 14
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Junkie_XL polycounter lvl 14
Hi,

Working with max here. I have all the points welded for a particular object. Normals on some faces are flipped and some are not. I've come to the conclusion that the "Normal modifier" in max just stinks. The "Unify Normals" feature will not keep everything facing in one direction.

Does anyone know of a script that works better for this?

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