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Max to Maya via FBX?

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Hito interpolator
I'm looking to convert some animations from Max 8 or 9 to Maya by FBX... The models are pretty simple with simple rigs, just bones and a few constraints. nothing fancy.

I'm using FBX200608

I export from max with default settings; and when I import to Maya only some of the animation is retained. What should I be looking for in the export or import settings so all the animation and skin information will be retained?

Any other ways of moving animation data from Max to maya?

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