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[portfolio]Lonewolf =)

polycounter lvl 18
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Lonewolf polycounter lvl 18
Ok after the website machine idea i had didnt work right i went with this..


http://www.lonewolf3d.com/

how do u like this one?


btw i see now i have bugs if u use IE (cuts, anyone know how to fix it? :( )

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  • TWilson
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    TWilson polycounter lvl 18
    I think its a LOT better than the machine as a way to display your great art.

    -I do think you should go with a more traditional icon = image format. Instead of icon = album.
    -There's also usually a way to speed up the load/size change of the lightboxes. I recommend it.
    -The Section 8 link is a bit confusing / strange right now. It just takes me away from your site with no explanation. I'm assuming you worked on it.
    -The widescreen requirement to view your web site is a bit obnoxious or self indulgent of you. To me it seems similar to when a web site maximizes my browser for me or won't let me use the back button. I'm sure there are a variety of solutions for this. One would be changing the size of the page to more of a 900 wide type deal which would remove a lot of your dead space anyway. Looking at this further shows that you've constructed your page in a very difficult to manner. Not very conducive to updates or flexibility. Try background images and gifs?

    Anyway hope thats not too harsh. Your artwork rules :)
  • renderhjs
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    renderhjs sublime tool
    dont worry IE is the bug (that's what I assume anyhow :D )
    very big in dimensions and data to be loaded - not a website that wil perform nice for anyone. My rant would be that it is to much visual driven (everything is made of image slices including text) - you might have update issues with that later - not to mention the bloated data that has to be loaded.
    As for the font I dont like the girly one "lonewolf" and something hard to read at the bottom.

    Nice content- but like mentioned sometimes very big so big that it doesn't fit on my 1280*1024 screen
  • TWilson
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    TWilson polycounter lvl 18
    Try putting this in your .html file at the VERY top above <html>
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"&gt;

    It tells the browsers which language to use.
  • shotgun
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    shotgun polycounter lvl 19
    hi yaron

    - the logo should be as attractive as the renders (bullets, trucks), if not flashier, in terms of values.
    - the blood splat is unrelated to anything else
    - ive noticed 4 different fonts in your design
    - yes images are way too big

    overall it is more fucntional that 'the machine', and i think it represents the other end of the portfolio-design spectrum. optimally, i believe you should have something in the middle.
    good luck
  • Dante1217
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    im very impressed, and quite pleased that som1 shares my GUN MODELing passion, btw could you give me a DL for those cs:s mods plz? they look PrO
  • Marcan
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    Marcan polycounter lvl 12
    I think you have some very nice pieces. I love the truck's presentation.

    I don't really have any critics to offer as it is very solid, although I really don't like the flash image viewer.
  • Lonewolf
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    Lonewolf polycounter lvl 18
    TWilson wrote: »
    I think its a LOT better than the machine as a way to display your great art.

    -I do think you should go with a more traditional icon = image format. Instead of icon = album.
    -There's also usually a way to speed up the load/size change of the lightboxes. I recommend it.
    -The Section 8 link is a bit confusing / strange right now. It just takes me away from your site with no explanation. I'm assuming you worked on it.
    -The widescreen requirement to view your web site is a bit obnoxious or self indulgent of you. To me it seems similar to when a web site maximizes my browser for me or won't let me use the back button. I'm sure there are a variety of solutions for this. One would be changing the size of the page to more of a 900 wide type deal which would remove a lot of your dead space anyway. Looking at this further shows that you've constructed your page in a very difficult to manner. Not very conducive to updates or flexibility. Try background images and gifs?

    Anyway hope thats not too harsh. Your artwork rules :)


    -i tried it at first but i liked the icons better, just give your more of the 3D feel

    -can u tell me how to speed it up? ill use it :)

    -the section8 is the game im currently working on and i cannot show anything yet,
    i put a year of work in that game by now and we still going. it gonna take the major part of my portfolio once its released (or releasing art) it says "coming soon" and the "alt" text should pop out too, kinda buggy, donno why


    -the widescreen idea i got from the guys @ Cgtalk, it was originally vertical, since monitors are landscaped i went with a landscape layout, i personally use 24" LCD running 1920xXXX so everything is small for me lol, im sure everyone sooner or later will upgrade to that (its awesome, and i recommend that setup)


    thanx for the crit man, i still might change things

    btw checked your site, awesome work! :)
  • Lonewolf
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    Lonewolf polycounter lvl 18
    renderhjs wrote: »
    dont worry IE is the bug (that's what I assume anyhow :D )
    very big in dimensions and data to be loaded - not a website that wil perform nice for anyone. My rant would be that it is to much visual driven (everything is made of image slices including text) - you might have update issues with that later - not to mention the bloated data that has to be loaded.
    As for the font I dont like the girly one "lonewolf" and something hard to read at the bottom.

    Nice content- but like mentioned sometimes very big so big that it doesn't fit on my 1280*1024 screen

    Thanx man, i like it big, i believe every good render should be as big as possible :D

    u can always scale it down and it should show all the details, i see alot of portfolio with small pics
    and its annoying to see awesome art in low res so i sometimes email them asking for high res pics
    ( i like to collect art :) )

    as for the font, might change that later, maybe even model the logo or something


    thanx bro
  • Lonewolf
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    Lonewolf polycounter lvl 18
    TWilson wrote: »
    Try putting this in your .html file at the VERY top above <html>



    It tells the browsers which language to use.

    Done :)
  • Lonewolf
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    Lonewolf polycounter lvl 18
    shotgun wrote: »
    hi yaron

    - the logo should be as attractive as the renders (bullets, trucks), if not flashier, in terms of values.
    - the blood splat is unrelated to anything else
    - ive noticed 4 different fonts in your design
    - yes images are way too big

    overall it is more fucntional that 'the machine', and i think it represents the other end of the portfolio-design spectrum. optimally, i believe you should have something in the middle.
    good luck

    sup bro, thanx for the crit

    -logo night get modeled or change soon :)
    -yea i know lol but i like the color it adds
    -yea i havnt decided about the fonts yet, kinda look messy i know =\
    -big is good ;)
  • killingpeople
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    killingpeople polycounter lvl 18
    nice work dude
  • Lonewolf
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    Lonewolf polycounter lvl 18
    Dante1217 wrote: »
    im very impressed, and quite pleased that som1 shares my GUN MODELing passion, btw could you give me a DL for those cs:s mods plz? they look PrO

    Thanx man, ill put those in the DL section soon u can have them now

    http://www.lonewolf3d.com/Files/Lonewolf_LR300_LOADED_V1.rar
    http://www.lonewolf3d.com/Files/USP_Realism_Series_V3.rar
    http://www.lonewolf3d.com/Files/Lonewolf_AWM_CSS.rar
    http://www.lonewolf3d.com/Files/LONEWOLF_MP5.rar

    =)
  • Lonewolf
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    Lonewolf polycounter lvl 18
    nice work dude

    thanx =)
  • monkeyboy_garth
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    monkeyboy_garth polycounter lvl 9
    Hey, Lonewolf. Looks good - my only gripe is that coming is spelt with one m.
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    your work is real solid, I actually didnt mind the old website but the new one is a little more straightforward
  • Wells
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    Wells polycounter lvl 18
    Lonewolf wrote: »

    -the widescreen idea i got from the guys @ Cgtalk, it was originally vertical, since monitors are landscaped i went with a landscape layout, i personally use 24" LCD running 1920xXXX so everything is small for me lol, im sure everyone sooner or later will upgrade to that (its awesome, and i recommend that setup)

    that is a bad attitude to have, expecting everyone to upgrade for your website, rather than make it viewable to everyone. I have two 22", but I run my internets in windowed mode, as I've a shit tonne of other stuff running at the same time - especially when looking at portfolios. Resume up, cover letter, portfolio, etc... It's annoying to have to scroll a giant image just to close it, let alone see it. If you're hell bound on keeping it 1337, make it so I can just click the picture and make it go away.

    I guess it comes down to the reasoning behind the website. Is it to show off your skillz to friends, or is it for potential employers?

    Other than that, it's looking good. Nice art.
  • whats_true
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    whats_true polycounter lvl 15
    I agree^

    You art is going off on 3 sides of my screen. It gets annoying having to scroll to the left or bottom left to close or see the next screen.
  • Lonewolf
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    Lonewolf polycounter lvl 18
    Sectaurs wrote: »
    that is a bad attitude to have, expecting everyone to upgrade for your website, rather than make it viewable to everyone. I have two 22", but I run my internets in windowed mode, as I've a shit tonne of other stuff running at the same time - especially when looking at portfolios. Resume up, cover letter, portfolio, etc... It's annoying to have to scroll a giant image just to close it, let alone see it. If you're hell bound on keeping it 1337, make it so I can just click the picture and make it go away.

    I guess it comes down to the reasoning behind the website. Is it to show off your skillz to friends, or is it for potential employers?

    Other than that, it's looking good. Nice art.

    ok maybe i didnt sound right, im not expecting anyone to upgrade for my website but im expecting them to upgrade in general, cause that just the way it is, HD becoming a standard those days :P

    u can click outside the pic to close it as well but if u click on it you'll get to the next image
    (its album type)


    btw
    what rez are y guys running? whats the average? ill scale it down
  • Lonewolf
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    Lonewolf polycounter lvl 18
    Hey, Lonewolf. Looks good - my only gripe is that coming is spelt with one m.


    thanx man, fixed :)
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
  • acidrain
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    Looks good, Lonewolf. Some really great pieces.

    It doesn't matter what screen resolution people are using. A lot of people don't maximize their browser window while browsing, so making a website 1300px wide is really only accommodating to people who have 1680x1050+ screen resolutions with their browser windows almost maximized.

    I develop web applications for a living and I never design a site that's wider than 970px's. It works for people with 1024x768 and maximized windows (I doubt these people can browse in windowed mode these days) and accounts for scrollbars while still leaving some breathing room on both sides of the page.

    If you changed your portfolio to a 4 column layout and keep all the thumbnails the same size it'll fit into my suggested width and will balance the page a lot better because you will have 2 rows of 4 thumbnails.

    The download size is also quite large. If you changed it so that you had a header, a footer, and a vertical tiling background you would save a lot. It won't be as pretty because you don't get to keep all those details in the background but the page will load a lot faster. If a prospective employer didn't have a fast internet connection they would likely navigate away from your site before it finished loading. The average length of time that a visitor will wait for your page to load is 4 seconds. If it doesn't load that quickly they'll determine your site is wasting their time and they'll press the Back button and go through the rest of their Google search results.

    I also noticed you're using a different set of images for the background of your contact page even though its the same thing. Take advantage of the browser's caching mechanism and reuse all the same layout images for all your pages. That way the visitors will only have to wait for the images to load once.

    Also make sure you use the alt="" attribute in all your <img> tags (or use more text in the site) so that search engines are able to determine what the page is about. They can't read images.

    Hope that wasn't too harsh. :)
  • Lonewolf
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    Lonewolf polycounter lvl 18
    acidrain wrote: »
    Looks good, Lonewolf. Some really great pieces.

    It doesn't matter what screen resolution people are using. A lot of people don't maximize their browser window while browsing, so making a website 1300px wide is really only accommodating to people who have 1680x1050+ screen resolutions with their browser windows almost maximized.

    I develop web applications for a living and I never design a site that's wider than 970px's. It works for people with 1024x768 and maximized windows (I doubt these people can browse in windowed mode these days) and accounts for scrollbars while still leaving some breathing room on both sides of the page.

    If you changed your portfolio to a 4 column layout and keep all the thumbnails the same size it'll fit into my suggested width and will balance the page a lot better because you will have 2 rows of 4 thumbnails.

    The download size is also quite large. If you changed it so that you had a header, a footer, and a vertical tiling background you would save a lot. It won't be as pretty because you don't get to keep all those details in the background but the page will load a lot faster. If a prospective employer didn't have a fast internet connection they would likely navigate away from your site before it finished loading. The average length of time that a visitor will wait for your page to load is 4 seconds. If it doesn't load that quickly they'll determine your site is wasting their time and they'll press the Back button and go through the rest of their Google search results.

    I also noticed you're using a different set of images for the background of your contact page even though its the same thing. Take advantage of the browser's caching mechanism and reuse all the same layout images for all your pages. That way the visitors will only have to wait for the images to load once.

    Also make sure you use the alt="" attribute in all your <img> tags (or use more text in the site) so that search engines are able to determine what the page is about. They can't read images.

    Hope that wasn't too harsh. :)

    not harsh at all bro
    ill check everything u said =)

    thanx man
  • Racer445
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    Racer445 polycounter lvl 12
    Man I really envy your weapon art. Even your stuff from 2003 is awesome. I may hit you up on msn later for tips if thats ok.

    One thing I would do is put a link to the construction sheets of the item under the main thumbnail.
  • Dante1217
  • LEViATHAN
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    LEViATHAN polycounter lvl 11
    Awww, no more red?

    Looks nice though, but I do think that the M203 at the top isn't very... "representative", if you know what I mean. :shifty:
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    http://www.steampowered.com/status/survey.html <-- survey of all the steam users and their system specs
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