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Templer's Hideout

BJA
BJA
Well, first post here... so hallo everyone :)
Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece done for now, but is there anything you would have made different/better?

templerhideout_01.jpg
http://www.bja-design.de/different/bluesky_final_rand.jpg

templerhideout_02.jpg
http://www.bja-design.de/different/yellowsky_final_rand.jpg

templerhideout_03.jpg
http://www.bja-design.de/different/blacksky_final_rand.jpg

templerhideout_04.jpg
http://www.bja-design.de/different/wireframe_final.jpg

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