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Unearthly Challenge | Microneezia(TBA) | TBA

polycounter lvl 10
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Microneezia polycounter lvl 10
Hello There! I wish to enter this competition, I choose Concept 22 - Olympus!

22olimpussketchpa5.th.jpg

Back story otw.

officially crits are always welcome for the rest of this thread.

here are my blocked out images...

godseyeviewmg8.th.jpg
knotsarrivalssw3.th.jpg
beammeupjesuskn0.th.jpg

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  • Microneezia
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    Microneezia polycounter lvl 10
    Hello again, some updates

    I realize that I have some cage work to complete as some geometry was not captured from teh hi-poly, I was just going through to color and see if I can make this 650 tri's work. I then went back and simply turbo-smoothed the 650polys to about 3500. But there appeared to be no difference in capturing the hipoly geometry. I know we have lots of geometry budget.

    Crits and comments would help a lot. I'm not that happy with the low poly, but I do like the Hi-poly enough. any suggestions>?

    Zbrush Hi_Poly 2.4m tris

    hipolysmallislandtd5.th.jpg

    Front Rendered Low Poly - 650 tris (Lightmap and Normal)

    lislandfrontvh0.th.jpg

    Angle the model will be seen from Low Poly - 650 tris (Lightmap and Normal)

    lislandseenangletg9.th.jpg

    Very quick Color Pass 2mins - Low Poly render (Diffuse Lightmap and Normal)

    quickcolorpasscv0.th.jpg
  • Microneezia
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    Microneezia polycounter lvl 10
    more work on this. Rocks are fools gold!

    newislandworkhc6.th.jpg

    newislandworksidepa6.th.jpg
  • Microneezia
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    Microneezia polycounter lvl 10
    Hmm, more work, .... to throw away.

    islanddiffusealphasny0.th.jpg
  • Microneezia
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    Microneezia polycounter lvl 10
    Just trying to figure out my final shots. We have 2 final shots I guess so this is kinda what im thinking...

    Final Shot 1

    finalshot1yz9.th.jpg

    Final Shot 2

    finalshot2vs5.th.jpg

    hmm.
  • jjnaas
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    I skateched some very rough ideas, trying to get my head around to the good and evil aspect. Here's what I have so far. The idea would be that the archipelago of floating islands would transform to resemble a dried and cracked desert floor. But.. consider these as just throwing around ideas.

    goodevil1.jpg
  • Microneezia
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    Microneezia polycounter lvl 10
    Hey there jjnaas these are great. You have a really good flow to the floating islands, mine kind of just look like floating satellites. Thanks for your work.

    I think I have to completely remove my current floating island work though.
    I just realized that the scale and proportion is completely wrong, those stumps become the size of like 40 stories or something. anyway Im learning a lot. so back to the begining.

    Here are some things I think I want visually.

    I think we need a solid focus point which will be a church-like structure I think. But I want it to be like an open area. No bounding walls, so we can see inside.

    Floating islands cascading all around like you have. Thats great! Some kind of sci-fi framework of beams and cables connecting them with the electric power of heaven!

    A bridge leading to the main island like I have brutally blocked out in my concepts.

    These items will tie us to the concept as we must remember to stay on target with.

    other than that, I am happy with whatever shows up, I am excited to see what else comes out!
  • Microneezia
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    Microneezia polycounter lvl 10
  • Microneezia
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    Microneezia polycounter lvl 10
    More updates... still blocking it out but getting some final geometry in there now...

    flagpolegatesnt1.th.jpg
    flagpolegatescloseuo2.th.jpg
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