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UV Mapping in XSI Mod Tool

polycounter lvl 18
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ElysiumGX polycounter lvl 18
I've written a tutorial for users new to 3D, but more specifically, the free XSI Mod Tool. This should get readers, without any prior knowledge of 3D tools, started with the ability to apply images to a 3D mesh object, using a method more suited for game artists. It's also useful for any current version of XSI. So artists new to the application can learn from it.

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http://willc3d.com/tutorials/uv_mapping_01.html

I'm interested to know if anyone gets stuck during any part of the lesson. Any lines that are not useful, or redundant. I want it to be easy to follow.

Also, this tutorial is hosted on my new site which I'm frantically trying to add new content to.

Thanks.

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