firestarter wrote: »
It`d be rude not to say fantastic work!
buddikaman wrote: »
Can someone answer this. When making the high polys for walls and such, are the brick textures and wear and tear sculpted or applied later with texture to normals over the rest of it?
IronHawk wrote: »
yeah man. I'd buy a dvd of you making one of these objects.
Pope Adam wrote: »
blanktarget wrote: »
Check out eat3d.com they have some really good stuff there. I bought the pillar tutorial and learned a lot from it.
Kevin Johnstone wrote: »
Talbot: I've never read tutorials on hipoly modelling, I just kept modelling up it looks better
and I gradually learned about how to terminate edgeloops that aren't necessary without causing pinch where I didnt want to.
pior wrote: »
Modifiers rule. Didn't know surface still existed, I got to check it out again!
Also someone here recently mentionned the Soulburn script collection. Still have to test this, but SplineKnotToObject and SplinePainter might be of good use. (I usually 'extract' existing edges to spline, but that one looks sounds more powerful)....