Update: Sunday 15th. Finished the bleeder! Thoughts and comments please!
S'up Polycount. First time poster long time lurker.
Over summer, my dissertation project for my uni course involves making 5 character models, 3 guns and a bass guitar all to a reasonably comfortable next-gen polygon count/ texture res.
The first model I'm working on is the shotgun model shown below. I'm essentially looking for any constructive feedback prior to UV unwrapping, texturing and doing the funky normals/specular painting.
Polycount is currently ~3200
Thoughts before I go ahead and texture it?