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First Character Model

polycounter lvl 11
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Firecracker197 polycounter lvl 11
Heres my first attempt at a character model, and playing around with zbrush. This definately makes my life easier though! <3 Zbrush!

Crit crit crit!
I already know its really symmetrical and it needs work in a few places, but overall what do you think?


zbrushshotperspective2.jpg

sorry the staff sucks so bad i plan on working on that more later

Jason Chan concept: www.jasonchanart.com

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  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    good job. Get it retopo'd to game rez and get going on the textures, and you are off to a decent first Character Model.
  • Heart Murmer
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    Looking really good for a first character. Just a tip in Zbrush, if you hit the 'P' key it will go into perspective view so everything has correct proportions. Oh and ditch that waxy red matcap material, to me it doesn't display surfaces and shadows correctly, go with the matcap pearl or matcap white or something, anything but that red. :)

    Good job.
  • timwiese
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    timwiese polycounter lvl 9
    The feet look a tad small to me. Not sure what anyone else thinks about that, it was just the first thing I noticed.

    Great first character model though, blows away anything I first did.
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