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Mirroring uv's on very lowpoly stuff?

polycounter lvl 16
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Japhir polycounter lvl 16
Hey guys,

There used to be a thread about how to mirror lowpoly uv's without having and edgeloop deviding the mirrored parts. You where supposed to put the uv's halfway past the edge of the unwrap, and then set your texture to "mirror" instead of the usual "Tile". Problem is that when I set it to mirror it doesn't fit at all anymore, was there some small step i forgot? I'm using max 9.

Here is an image explaining what i'm doing, above is without mirroring/tiling, below is with mirroring.
zorahelpsz2.jpg

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