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Highlighting sharp edges?

polycounter lvl 18
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Valandar polycounter lvl 18
Just out of curiosity, is there a method of highlighting the edges of an object? I have more than a few models with mechanical edges (delineated by bevels, unfortunately, not really sharp angles) where I need to align 'paint chips', and doing it the old fashioned way is highly tedious, especially where I have to match seams.

I guess what I'm looking for is pretty much the opposite of a cavity map... Any suggestions?

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