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Sketchbook: Breakneck

polycounter lvl 13
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breakneck polycounter lvl 13
Hey all, here is traditional artwork as well as some 3d stuff to share with the world of polycount. All comments and crits are welcomed. I know lots of my drawing is not really game art related but i'm new to the game art world and i'm trying to make the shift and work more concept oriented. Hope ya dig it! enjoy

just a couple of recent sketches. . .
courage_start.jpg

rusty_bored018.jpg

now i've just got the hang of this hipoly to low poly jibber jabber - here are my first attempts at zbrush to maya.

a column. spec is too high i know - plus the color map is kinda dull- it still has some work to be done.
cll.jpg

my very first zbrush project: a dragon fish thing? i was going for the aged brozen or brass kind of look but i'm not too sure i'm there yet. i feel its kinda dark and looks more like wood - any suggestions?
fss.jpg

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