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Low res texture problem

uk_resistant
polycounter lvl 17
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uk_resistant polycounter lvl 17
Hey guys, i have this problem where once i render out a uv map of a 128x128 texture that the uvs seem ever so slightly offset.
Is this a normal thing because of the smaller texture and pixel density or is there a better way of rendering out (like settings or something?)

heres an image to show what i mean...

uv_crap.jpg

cheers!

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