arshlevon wrote: »
vahl, looks sweet!
here is a little tip for eyes i have been doing lately and it really adds to the "alive" factor of the character, makes the eyes feel a bit more natural.
i add a plane along the edge of the top lid and make a little gradient alpha to imply a shadow being cast from the top lid.
seforin wrote: »
I did want to ask on any approaches to wraps? I Wanted to make wraps on my charactesr gloves but I didnt want to just extrude some cylinders and have them floating either, is there a good approach on how to really make wraps that look like there wraps on a character?
Neo_God wrote: »
Nice Crit vipr...
Armanguy, perhaps playing with heightmaps and the bumpoffset feature? Usually if the normal maps don't pop enough within the UE3 engine a bumpoffset seems to spruce things up.
ViPr wrote: »
yah, gorgeous, but does she look metallic to anyone else? especially her lips. i bet the specular map is colored.
MM wrote: »
i never posted any of my work here before so i thought i would start by posting something here.
i made this recently for comicon challenge (missed deadline due to work though)
6942 tri - 2k color,normal.spec,glow,alpha (character + weapon)
more images at my site.