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Low Poly Sword

Greetings Everyone,

I am new in the World of modeling and game development. I got maya trough a friend at school and started reading on how model. I tryed to create a low-poly sword, and it came out pretty well (as far as I know). One question though, how can I reduce the polycount on the handle. If I set the axis divisions lower, it gets less polygons, but it also lose's it's round shape. Is there any ways to work around this?
Oh, and sorry for the pretty big image blush.gif

Sword1.jpg

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