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Texture artist looking for home

polycounter lvl 19
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shotgun polycounter lvl 19
I'm a soon-to-be fresh graduate out of Ringling, and I'm looking for an entry position as a texture artist. I'm skilled with traditional textures, acquainted with normal-mapping&co., and I'm generally aiming for the complete 3D trade-skill set for the future.

My website is - http://www.planetquake.com/skingun

Thanks for looking!

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  • Slum
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    Slum polycounter lvl 18
    Good luck man. You shouldn't have any trouble finding a job. You have skills like mad.

    Somebody hire this guy already. smile.gif
  • Joao Sapiro
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    Joao Sapiro sublime tool
  • cholden
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    cholden polycounter lvl 18

    Shotgun,

    You know I've been waiting for you to do this! (get work)

    I've passed your info around, but can you assemble a simple thumbnail portfolio? Such as a photoshop automated gallery. Your current site seems to only half work, and I've love for everyone to be able to see just how talented you are!
  • locus
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    Shotgun,

    You've done some really good work here. Honestly, the most I could suggest to round off your 2d portfolio is maybe a couple things.

    1) Show something more than characters. Environment concept art is a good example of something that might help.

    2) I'd also show texture sheets broken into their normal/color/specular parts if possible. That will help employers see how strong your understanding of next-gen texturing is.
  • shotgun
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    shotgun polycounter lvl 19
    Thanks guys, I've installed a simple portfolio link on the main page. Optimal simplicity.

    I also included a few more images exclusively to the simple portfolio /hint nudge etc.

    Locus 2) Only the buggy skin has N/C/S to show, and all textures are supposed to be accessible using the PREV/NEXT buttons -- now visible all the time.
  • Asmuel
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    Asmuel polycounter lvl 17
    Looks bloody awesome shotgun. My only crit is because you use lightbox (or similar), when you go to skins and right click > open in new tab on a character you totally miss the alternate shots and texture flats! thats the best bit! Makes it look like there is less work than there actually is, I had no idea they were there.

    Best of luck buddy, are you interested in contract work as well? I got asked if I knew of any good texture artists the other day for some contract work, it could be too late but I'll point them your way if its available.
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