UE3 texture problem

PixelGoat
polycounter lvl 10
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PixelGoat polycounter lvl 10
I seem to have a problem with textures on my imported static meshes. When I try to apply the material with the assigned textures, the model turns completely black. In the material editor the texture looks fine, but once on the model, in the modelviewer it is utterly black. Any ideas on what the problem might be?

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