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Cavity maps with zBrush

polycounter lvl 18
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SyaPed polycounter lvl 18
Hi, I'm wondering if it's possible to import a highpoly and a lowpoly .obj into zBrush, and then bake a cavity map from the high to the low? All the tutorials I find show you how to do it with a ztool which has the multiple subdivisions... Otherwise is there any other software that produces nice cavity maps? Or a flexible ambient occlusion system?

Thanks! smile.gif

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