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New Site Design

polycounter lvl 18
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demoncage polycounter lvl 18
Just updated my website with a different layout. Mainly I'm wondering if there's any delays in loading, but feel free to give feedback on functionality, etc.

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  • fogmann
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    fogmann polycounter lvl 17
    It took about 10 seconds to load all the images on the page. Since your thumbnails are monochromatic, maybe using something like 16 or 32 color gif images could help reduce the image size and make the page load almost instantly.

    As for functionality, what was bugging me a little is that I couldn't go back to main page with back button until I came back to the first image in a row. You might want to add a "home" button or something like that, to let visitors quickly get back to main page with thumbnails (yeah, I know there are links to all the pages on the side, but they are a bit out of the way from where image browsing buttons are, and people get lazy to look around). That's not really issue with 2d section, only with 3d where you have groups of thumbnails and need to come back to main thumbnail page before looking at the next group.

    There, just my $0.02.
  • demoncage
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    demoncage polycounter lvl 18
    thanks for the tip on the color bit.

    yeah, i'd thought about adding a home button but wasn't sure. might go ahead and do that now.
  • Sage
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    Sage polycounter lvl 19
    I am finding it pretty hard to read the red on red text, and thought you may want to keep the red on blue scheme you have already. I have mixed feelings about your layout, it just felt very cramped to me. As for the navigation I would just put a button labeled main or home next to your back and next buttons.

    As for the work, I don't feel your low poly section is doing you justice anymore since the quality level doesn't seem so hold up against your high poly section. Also there doesn't seem to be enough finished work. I love the orc robot and wished it were finished, but it's not textured. Nice work though.

    Alex
  • Gmanx
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    Gmanx polycounter lvl 19
    I saved your site (homepage) to a temp folder and it was 1.16mb, which is pretty hefty.

    Using the 'save for web' option in Photoshop, one of your thumbnail images went from 22k to 1.5k with no loss in quality. That kind of optimisation through all your images will go a long way to helping the site load better. Also, could your gradient images be 1 pixel wide? You could resize them in the html and reduce the filesize dramatically.
  • demoncage
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    demoncage polycounter lvl 18
    hey gmanx, very useful tips. thanks. i was going to go on the .gif advice mentioned earlier but using save for web seems alot less of a hassle. i'm assuming you mean the spaces in between the collumns when you refer to the gradient images?
  • Gmanx
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    Gmanx polycounter lvl 19
    You're welcome, and yeah, I meant the blue-to-black gradient images. They could be one pixel tall (or wide), all the gradient info is there, and you just have to stretch the image to whatever you want in your html code.

    --oh, and there's only one 'f' in professional. smile.gif
  • demoncage
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    demoncage polycounter lvl 18
    by the way, is there a way to do save for web on all the images at once?
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    You can just make an action, can't you?
  • demoncage
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    demoncage polycounter lvl 18
    thanks suprore
  • demoncage
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    demoncage polycounter lvl 18
    so, saved out the graphics again. site should be loading much faster. my only problem, and it was a problem before, is that on the low poly page, if you scroll down, one of the gradient images has a slight border at it's bottom. i don't know where it's coming from and don't know how to get rid of it. any clues?
  • Gmanx
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    Gmanx polycounter lvl 19
    I think you're getting some compression artefacts from those gradients. I recommend that you re-do them in Photoshop and make them one pixel tall. I did it by changing the code where the bottom gradient sits, to this:

    <tbody><tr><td valign="bottom" height="230"><img src="www.ent3d.com_files/gradient_3.jpg" width="1100" height="230"></td>

    ..which stretches that one pixel tall image to 230 pixels. an advantage of doing that is that you can save it out at the highest quality (so you don't get any artefacting) and the file is still tiny.

    Here's the image I changed:

    gradient_3.jpg

    and here's how it looks on the page:

    ent3dscreen.jpg

    Ironically, there's artefacting on the jpeg screenshot... :/

    Anyway, I hope you can see what I mean. On this site I did the vertical blue fade the same way.
  • demoncage
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    demoncage polycounter lvl 18
    yeah, i know, gradients ended up pretty asstastic after saving out again. thanks for the 1 pixel tip, hopefully it kills 2 birds with 1 stone. the first bird, which i was referring to in my last post, is this fucking line at the bottom of the gradient image right beneath the coffee maker on the low poly page...

    grrrrr.jpg

    ...not sure what that's a product of. it's not in the gradient jpeg so must be something in the code. haven't figured it out yet.
  • Mark Dygert
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    is the image tiling there? The gradient looks off? Is something off the left pushing this new gradient over?
  • notman
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    notman polycounter lvl 18
    Why are you using the gradient as a background for the table, rather than the whole page? That's probably why you are seeing the table border on your background. Also, your gradient doesn't have to be so tall. You only need it to be one pixel in height, since you're tiling it.

    Either way, the border isn't that noticeable unless you're looking for it.
  • demoncage
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    demoncage polycounter lvl 18
    thanks gmanx for the one pixel tip. there is artifacting from it being stretched vertically but i can live with it. besides, that fucking line is gone now, hooray. anyway, the page loads really fast now so thanks for all the tips.
  • Gmanx
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    Gmanx polycounter lvl 19
    Sweet. Loads (and looks) a lot better.
  • notman
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    notman polycounter lvl 18
    hahaa, I should read through the threads more... I didn't realize Gmanx had already covered the 1 pixel thing that I reference (and did a better job of it).
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