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Nerve Software - Now Hiring

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Bryan Cavett polycounter lvl 19
Nerve Software is seeking a motivated, energetic individual with Conceptual Art experience.

The company, founded in 2001, is a Dallas-based independent developer focused on the production of superior video gaming. The company is committed to the creation of visually engaging worlds and exciting gameplay for a variety of platforms. Nerve’s releases include Return to Castle Wolfenstein: Tides of War for Xbox, DOOM 3: Resurrection of Evil for the PC and Xbox, as well as the 2006 release of the classic original DOOM for Xbox 360.

Nerve is currently working on Enemy Territory: Quake Wars for the Xbox 360.

Concept Artist Qualifications:

- 2+ years of professional conceptual art experience
- Portfolio should include digital format examples of quality, full color high resolution concept artwork
- Candidate should exhibit ability to:
- create convincing images from written descriptions
- create anatomically correct images of human beings
- create imaginative images of non human creatures and fantastic beings, draw/paint objects, vehicles, and prop pieces in a variety of themes (such as fantasy, sci-fi, etc)
- Candidate should be proficient with Adobe Photoshop and/or Corel Painter
- Modeling ability in 3ds Max or other 3d software a major plus
- Demonstrate strong communication and organizational skills

Please submit your resume, with Concept Artist in the subject line to jobs@nervesoftware.com

Visit our site at http://www.nervesoftware.com

Replies

  • Bryan Cavett
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    Bryan Cavett polycounter lvl 19
    We are also looking for environment modelers

    3D Modeler Qualifications:

    • 2+ years experience modeling prop and modular environment models, textures, and skins
    • Ability to construct environments and objects from reference or concepts
    • Experience working with multi-pass shader effects
    • Solid traditional art skills
    • Excellent written and oral communication skills in a team environment
    • Knowledgeable in 3DSMax, or similar tools, for high and low poly modeling
    • Proficient in Photoshop, Zbrush and/or Mudbox
    • Portfolio showing multiple samples of models/textures

    Please submit your resume, with Modeler in the subject line to
    jobs@nervesoftware.com
  • Michael Spiral
    Hi Bryan, I am vary much interested in this environment opening you speak of. I have been dabbling for some time now, and recently decided to focus on environmental elements & background objects. I'm going to apply, but my site is being updated to Flash. How would you suggest showing off my newer work? could I send samples? Thx!
  • Bryan Cavett
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    Bryan Cavett polycounter lvl 19
    Nerve's still looking for talented artists/developers.

    Michael Spiral: We do prefer websites but if you would like to send samples I would suggest assembling your best work as a montage on a single jpeg to keep the size of the attachment down.
  • Thurban
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    I'm sure you would have posted it if there were, but it never hurts to ask -

    any animation positions?
  • Bryan Cavett
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    Bryan Cavett polycounter lvl 19
    The concept artist position has been filled. Thanks to all who applied.

    Modeler positions are still open.
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