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Unreal Editor questions

Mongrelman
polycounter lvl 18
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Mongrelman polycounter lvl 18
I've just started learning 3.0 , following tutorials and such.

I'm wanting to bring a mesh in from XSI and blend tiling textures together on it, like when you paint the textures for terrain in unreal ed. Does anyone know if there is a way to do it in unreal ed, or take the textures into XSI and do the blending there?

I know I could actually create the terrain in unreal ed and use the displacement and painting tools there, but I'm not wanting this for an imported mesh, not the actual terrain mesh.

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