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UV seams in Maya

polycounter lvl 17
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Funky Bunnies polycounter lvl 17
I'm having issues with seams.
I know how to hide uv seams in Max like Peter Kojesta does in the gamasutra article: http://www.gamasutra.com/features/20061019/kojesta_01.shtml

but I can't really figure out how to translate that to Maya :\ - other than just using the 3d paint tool. Does anyone have any suggestions or links?
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