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Grid, unit, snap settings for 3ds max to Unreal?

Howdy folks. I need to know the grid, unit, snap settings that I should use in max so things will align properly in Unreal2k4 when I export them. thanks.

EDIT: seems I've found the grid settings. Grid spacing = 16, Major lines every Nth Grid line = 8.
Now I need the unit measurements.

Replies

  • MoP
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    MoP polycounter lvl 18
    I seem to recall that it's a 1-to-1 correlation. Might be wrong though.

    Tell you what though, why don't you make a block in UED of a definite size, and then make a block of the unit dimensions in 3dsmax, export that into UED and see how it matches up.
  • erik!
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    from the UnrealWiki:
    [ QUOTE ]
    UT2004 appears to be using 1 meter = 50 unreal units scale.

    * The UT2004's Karma physics engine uses 1 karma unit = 50 unreal units scale internally.
    * Player is 88 unreal units high, that's 1.76m, an average [human male height].
    * Player running speed is 440 unreal units per second, that's 8.8m/s, an average speed of a [400m runner].


    [/ QUOTE ]
    Seems I've found what I'm lookin for. BTW thanks for the speedy reply Mop
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