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Nes Zapper/Phaser

uk_resistant
polycounter lvl 17
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uk_resistant polycounter lvl 17
Here is a wip of a light, similar to the nes one. Its not meant to be exact but meant to be similar.

It is 346 polygons, with a 512x512 texture.

phased_5_711.jpg
phased_4_122.jpg

phased_3_170.jpg

phased_wire_3_920.jpg

phased_wire_2_169.jpg
phased_wire_180.jpg


cheers

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  • Asherr
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    Asherr polycounter lvl 18
    doesn't seem like much detail for a 512x512 texture. looks like the orange and grey parts are the same surface texture but with different colors overlayed.

    you could save a few polies by making the trigger a seperate object and just intersecting it with the grip instead of having it extrude out.
  • Jarrod1937
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    Jarrod1937 polycounter lvl 15
    a very quick and dirty paintover of what cn be removed from the second wireframe shot shown. i edited this with what asherr said in mind:
    phased_wire_2_169_edited.jpg

    however depending on this guns use and camera distance you could lower its polycount further because you really only need that many segments in the barrel and handle if you're wanting to view it upclose.
  • uk_resistant
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    uk_resistant polycounter lvl 17
    yeah im planning to take those ones out, its only because i was mirroring the texture (which is being resized to 256x256.

    Its to be used as a Hud weapon, so i can take even further polys out soon enough.

    cheers for all the crit keep it coming!
  • jakevn
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    The gray areas look more like cement than plastic. Also, the wear on the orange isn't what you'd expect to see from such plastics. Wear wont cause the plastic to lighten unless A) It's a deep scratch or the plastic is bent, or B) It has been exposed to the sun for a long period of time. You definitely wont be seeing darker areas like what is in your texture. (At least not on an NES zapper.) Most of the wear on these controllers will be scuffs, which wont cause any change in color but will affect the plastic's reflective property.
  • Vailias
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    Vailias polycounter lvl 18
    In addition to what jakevn said, the lighting seems inconsistent across the texture. The barrel is lit from the top, but the handle is lit from the back side at the same intensity.
    Secondly if this is supposed to be plastic then its way to metallic/concrete looking. Most plastics don't have anywhere near that amount of mottling.
    Also the screw holes are completely lacking in depth. They are just black spots on a concrete surface.
    Also every edge is highlighted like the thing has been drybrushed then sanded. (or painted and sandblasted) it just doesn't jive with the materials. Plastics are notoriously diffuse materials, which is why all the old computer animation is said to look like plastic. Its a simple color with a specular component.
    To get the look you've got going you'd have to repaint the thing, then torch parts of it with a lighter, then scuff it up on some concrete. smile.gif
    Its at least in the right direction
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