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Finally moving off the back burner.

polycounter lvl 18
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Empty polycounter lvl 18
Hey guys. So I've had this thing sitting on my harddrive for a couple months, and a few days ago I finally picked it back up. Standing in around 3900 polys, he is supposed to be a Post-Apocalyptic mailman.

Oh.. a few of the buckles and spare shell's arnt on the low poly just yet. I will duplicate and place them once I finish uvin this guy. Im going to be working 24/7 to finish this guy up before the dominance war.

[Low] obvisouly :P
PostApoc1.jpg
[High]
PostApoc2.jpg

[Original Concept]
http://img.photobucket.com/albums/v651/matt22181/madmax.jpg

Crits Please. Should finish uving and getting the normals out tonight.

Thanks.

Replies

  • Tumerboy
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    Tumerboy polycounter lvl 16
    Looks like he wants to be a Ghostbuster!
  • allyx
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    allyx polycounter lvl 17
    The anatomy looks good to me, but I don't like the oversized exagerated chin or is suposed to be a beard?
    He looks pretty cool overall, but I don't like that thing on his back. Is it a mailbox?
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 19
    Looks waaay cooler than Kevin Costner...
  • xysdf
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    xysdf polycounter lvl 11
    something catches my eye when looking at the triceps & deltoid area, especially on the sideview. i am not the specialist at anatomy.... wait.. its the deltoid who seemes to come from the breast, he needs to come from above and the breast muscle needs to wraps underneeth the deltoid. guess you can quickly solve it with looking at some anatomical ref. on that area.
    beside that: great character! I especially like the face.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    [ QUOTE ]
    Looks waaay cooler than Kevin Costner...

    [/ QUOTE ]

    lmao

    le' p0stman
  • Jaco
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    Jaco polycounter lvl 17
    Looking good. The postbox could use more support thoug, it looks like it's going to fall off.
    Will he have a weapon besides two grenades?
  • Empty
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    Empty polycounter lvl 18
    Ok the model is uv'd and im cleaning up the normals as I type this. Im going out for a bit but I'll get you guys some screens when I get back.

    Allyx- Yeah it is a crazy big chizzled out chin... hehe.. and yeah its a mailbox.

    Xysdf - Your definately right about the anatomy issues. I reworked the triceps, they're still not comming up high enough... The Deltoid area is comming down way to low but.. i dunno..

    [Screen Grabs]
    mudboxgrab.jpg

    Jaco- Hrm.. You might be right.. but I think once I move the post box to a more natural postion, instead of just floating behind him, it might work.. Definately something I could have to rework though thanks. Oh and for a weapon right now im thinking chain saw/magnum. But any ideas you all have to costume / weapon arsenal would be appriciated.

    Thanks
  • Empty
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    Empty polycounter lvl 18
    Okie doak. Here is an update with the normal map. I think he ended being just over 4200 polygons.
    PostApoc3.jpg
    PostApoc4.jpg

    Oh just a little thing I have been wondering. Does anyone know how I would render with an outline like the one in this screen.

    http://boards.polycount.net/showflat.php?Cat=0&Number=174952&an=0&page=1#Post174952

    I've seen it all over the place I just can't figure out a way to do it.

    Thansks
  • MoP
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    MoP polycounter lvl 18
    For that effect, just take the alpha channel of your render, use it as a mask in Photoshop and apply a layer effect set to Stroke, whatever colour and width of line you want.

    Model looks pretty cool, although I'd have put more polys into his belt-looping things, they're looking really low-res at the moment.
    Also the transition between scalp and hair could be smoother.
    I'm not entirely sure how the huge chin thing is working, I guess it's just the style you want, but it doesn't seem to fit with anything else (like the torso, arms, legs and clothing all seem to be a mainly realistic style, as do all the features of the head) so the chin looks out of place, since there are no other elements being styled in a similar way.

    Overall it's a pretty cool and eccentric character though, could look very nice with a good texture.

    Keep it up! smile.gif
  • Empty
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    Empty polycounter lvl 18
    Okay. Apologies on the slow down in progress. Had a chipset fan burn out on my main box and that took up a day and a half before I managed to get a replacement. Anyways... Started texturing tonight. Im not sure im doing this right but here it is. :P

    [WIP] Still lots to do.
    PostApoc6.jpg
    PostApocDiffuse.jpg

    Any thoughts on a color scheme?

    Thanks.

    [Edit] Ah shoot sry Mop forgot to fix those belt loops.. I'll get those tomorrow.
  • Valandar
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    Valandar polycounter lvl 18
    I dunno about color SCHEME, but I'd add a bit of color to the shadows on the face and muscles...
  • Empty
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    Empty polycounter lvl 18
    Ok, its been busy with school stuff. Heres a bit of an update. I dont have any other work to do beside sides this model for the next couple days so I'll probably shoot you guys another update in about 6hrs.

    PostApoc7.jpg
  • Empty
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    Empty polycounter lvl 18
    I exist. Acknowledge me!! hehe just kidding guys. Ok heres another update. He still needs cleaning up and detailing in some areas and the whole model needs dirtying up.

    [Render]
    postapoc8.jpg
    [Flats - Original 1024x1024]
    PostApocDiffuse-1.jpg

    [Edit] Gd I just looked at this thing on another monitor... looks freakin bleached. ;/
  • Lord McMutton
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    Lord McMutton polycounter lvl 17
    Heh. A polycount symbol.
  • Empty
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    Empty polycounter lvl 18
    Ok well I think im getting close. Heres where Im at. I'd really appriciate some feedback on the specmap..not really sure about it.

    [Beauty Shot] I dont think i did it right mop..
    PostApoc10.jpg

    [Ortho]
    postapoc11.jpg

    [Turnaround[14mb]]
    www.strawspapers.com/stuff/turnround2.avi

    [Flats]
    -Diffuse
    http://img.photobucket.com/albums/v651/matt22181/PostApocDiffuse-4.jpg
    -Specular
    http://img.photobucket.com/albums/v651/matt22181/PostApocSpec.jpg

    Thanks.

    PCP!
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Damn man, this guy's looking great. Love the style (though the chin is a bit much for me).
  • Jaco
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    Jaco polycounter lvl 17
    That beauty shot looks great. The only thing that stands out (heh) is the chin.
    The spec map looks fine to me, although it looks too regular on the arms. Maybe add some highlights on the forearms to simulate hair?
    Oh and it looks like something wasn't aligned properly when you did the stroke filter.
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