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Vehicle: Guleagle

allyx
polycounter lvl 17
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allyx polycounter lvl 17
I just tried adding some more direct links to images. I don't know I can't type/paste in the coding sometimes. All the pics are here now!

I finally finished this aircraft for a game project. It just needs to be exported to Torque next, but I might make some minor changes.

exterior2me9.jpg
lod1shaded11ll4.jpg

interior11uq3.th.jpghorizontalentry11io8.th.jpgcargoroom11no7.th.jpglod1wire11yw7.th.jpgverticalentry11ar8.th.jpg

Textures
texture111qw8.th.jpgtexture211ia5.th.jpgtexture311kb7.th.jpgtexture411iw1.th.jpg
LOD
lod211ea2.th.jpglod311jg0.th.jpg

I never had to render with a light setup like this so the lighting might be a bit odd, but it was the best I could do after experimenting with the lights over 3 days. It was modeled and rendered in Maya. Maybe I should have rendered it with less or no anti alias for a sharper look. But it does seem kind of blurry because the textures size is 1024x1024 and the vehicle had a lot of surfaces to cover.

The textures were split with 2 maps each for the interior and exterior so a exterior only model version would only use 2 materials.

My unorganized webpage

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