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Repair Depot Interior

polycounter lvl 17
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pliang polycounter lvl 17
Hey everyone, this is an indstrial repair depot of semi futuristic while retaining certain modern aspects that I'm attempting to work on for my second game portfolio scene...I only spent a few hours on it but I would like some advice on the lighting that could be used as I'm very new to lighting aspects.

Where I'm at:

I'm currently setting up camera walkthroughs for this scene and texturing assets in it.

I have built a placeholder train model while I'm eventually going to boot up once my other scene is complete.

I have no acceptable lighting set up yet at this point

I'm going to rebuild a large amount of the structure in the scene as well as adding additonal props
(platforms, bridge, beams, repair tools, parts etc)

Thanks guyz



depot_front.jpg

depot_rear.jpg

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