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Game prototyping useing Crystalspace & Blender

polycounter lvl 18
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JKMakowka polycounter lvl 18
I thought this would be of some interest:

Video from the Blender conference giving a overview (~1h) on the extremely userfriendly crystalblend interface:
http://video.google.com/videoplay?docid=7397461012210656011&hl=en
Or as Torrent:
http://www.blender3d.com/cms/fileadmin/bconf06/bc06-2010-04-blendercrystal.mp4.torrent

What is it? (for those that are to lazy to watch the video)
CrystalBlend is a highly advanced exporter system for Blender that exports data to the Crystalspace 3D engine entity layer CEL with also utilizes the CelStart binary system.
This lets you create quick prototypes of games (or also entire games) only useing easy scripting (Phython and XML) with little effort and no compiling (Celstart) needed.

Watch the video for a better insight on how quick and easy it really is.

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