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Sub-D techniques: tips/tutorials?

polycounter lvl 17
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ChaosEidolon polycounter lvl 17
Im having a bit of trouble finding good tutorials on doing higher poly Sub-D stuff. Ive seen a lotta peoples here do some amazing Sub-D stuff in prep for use in Normal Maps, and was wondering if any of you guys could point me in the direction of some good resources.

What I'm looking for in particular is technique for mechanical and non-organic stuff, like creating "soft" hard edges and the like. My intent is to use it for Normal maps in the end if that helps narrow it down any.

many many thanks for any pointers in the right direction!

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