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BladeMaster WIP

warpy
polycounter lvl 17
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warpy polycounter lvl 17
hey folks, i have worked on this one the last weekend and here are the results. thanks for your replies in advance smile.gif

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  • DH_
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    DH_ polycounter lvl 18
    like I said in IM, legs look short and the shoulder area could be cleaned up a bit otherwise its looking pretty solid.
  • CheeseOnToast
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    CheeseOnToast greentooth
    He has "deformed cylinder arms", and no proper elbows. I think you need to at least roughly define a bicep and tricep shape, even if you'ree relying on textures to describe them properly.
    Otherwise, he looks quite nicely proportioned. Good luck with the Blizzard comp, if that's what he's for.
  • warpy
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    warpy polycounter lvl 17
    @cot you are right, i am not happy with the elbows or arms and yes i am relying on the texture smile.gif. i might try to fix that. thanks.
  • warpy
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    warpy polycounter lvl 17
    here it is smile.gif cnc are welcome

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  • tremulant
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    tremulant polycounter lvl 17
    Pretty cool texture, but there are a few things u need to fix...
    Mostly there is too much blood on the sword...Look up some blood splattering theory, there is tons of it. Also texture the word better, give it more sharp highlights, and fix the geomotry near the middle of the blade, so it doesnt look broken....Aslo maybe work on adding some value to the pants.
  • cholden
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    cholden polycounter lvl 18
    Go back to your texture, and drop all the overlays; noise, blood, cracks, dirt, pictures, anything that isn’t hand painted. Post that version of your texture, and keep working on that. All these overlays are small detail, kill the shapes, and just look bad. But to be totally honest, you should revisit the torso, arms and head shape before texturing.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    yep, some anatomy issues that cholden pointed , and yup...redo that texture , its killing it. Try to define more muscle shape before adding details.
  • warpy
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    warpy polycounter lvl 17
    [ QUOTE ]
    Pretty cool texture, but there are a few things u need to fix...
    Mostly there is too much blood on the sword...Look up some blood splattering theory, there is tons of it. Also texture the word better, give it more sharp highlights, and fix the geomotry near the middle of the blade, so it doesnt look broken....Aslo maybe work on adding some value to the pants.

    [/ QUOTE ]

    well spoken, thanks.
  • warpy
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    warpy polycounter lvl 17
    @cholden and johny, its my first texture and i had a deadline, but i'll do what you suggested.
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