Here are some concepts that I had done up for the Torque
Shader Engine tech demo, Legions. I did these back in
January, but wasn't able to show them until after we showed
at GDC. Anyone that went to GDC and saw the demo knows that
the art style changed quite a bit since the conceptual
stage. Screenshots of the Tech Demo can be seen here.
Anyway.. I hope you enjoy these concepts.. I definitely had
a lot of fun working on them..
This was gamut was done to help pick the tech-level of the
Quicker sketches with a new spin on characters (cameo of
Adam deGrandis as a chick.)
Playing around with helmet themes.
Playing around with materials...
Early rough sketches in OpenCanvs:
Click for the OC session..
Heavy Class concepts with Pascal boss (left/bottom) and
Paint over of a (poorly proportioned) traditional roman
I'd love to hear any comments or critiques you guys might
have. As far as critiquing, I won't be able to make
corrections to these works, but I'd love to hear your
advice, and push my future work farther.